Dota 6.85e lod changelog

Dota v6.85e lod map changelogs:

  • Fixed Frost Armor AS slow being 25% instead of 50%, and MS slow being 50% instead of 25%
  • Fixed Tombstone Zombies being targetable for any spells (Death Pact, etc.)
  • Fixed being able to stack Flame Ward
  • Fixed Berserker Rage bash chance being 10/15/20/25% instead of 10%
  • Fixed Roshan getting too much bonus armor and damage way earlier than he should
  • Fixed Silver Edge counting as a normal ability (would trigger stuff like Warpath, Fiery Soul etc)
  • Fixed Skeleton Walk buff icon being outdated
  • Fixed Crystalis damage
  • Fixed Deafening Blast affecting magic immune enemies
  • Fixed Frostbite, Crystal Nova, Penitence tooltips
  • Fixed Talon Queen not having enough armor, fixed Dragon Blood giving her too much armor
  • Fixed Eye in the Forest not being invisible
  • Fixed Gush being physical damage instead of magical damage
  • Fixed Death Ward (Aghanim’s) level 2 not having 1 bounce
  • Fixed Helm of Iron Will sellcost being too high
  • Fixed Track not giving bonus gold in some cases
  • Fixed Mana Break not working for melee illusions
  • Fixed Witchcraft hiding your hero with Mirror Image based skills (Mirror Image, Phantasm, etc.)
  • Fixed Witchcraft causing morph skills to morph you back instantly, fixed Witchcraft causing a fatal error
  • Fixed Unrefined Fireblast (Multicast agha) not working correctly with cooldown reduction
  • Fixed Chaos Strike armor debuff not working correctly
  • Fixed gifting Aghanim’s Scepter not reseting bonusses
  • Fixed Earthbind not being able to catch invisible units even if they are visible
  • Fixed Grow! giving incorrect bonusses if learnt while morphed to melee
  • Fixed cooldown manipulation refreshing abilities twice after using Refresher Orb
  • Fixed Lightning Bolt not being multicastable
  • Fixed Devouring Mud Golem not giving Hatchlings passive (now spawns 2 little Dooms when dying)
  • Fixed Incapacitating Bite not always working correctly
  • Fixed multicasted Freezing Field not stopping if the caster gets interrupted
  • Fixed Arctic Burn damage stacking if multiple projectiles were flying on the target
  • Fixed Spirit Bear not being able to use Shiva’s Guard, Helm of the Dominator or Armlet of Mordiggian
  • Fixed Supernova (Aghanim’s) allowed an allied hero targeted to be inside the Supernova to be able to attack while inside the Supernova
  • Fixed cooldown manipulation caused spells to disappear when morphing
  • Fixed Whirling Axes, Shadowraze, Call of the Wild not properly working with cooldown manipulation
  • Fixed creating illusions of others (Reflection, Replicate) caused the illusions to lose passives
  • Fixed Magic Wand cooldown (17 -> 13)
  • Fixed Spectral Dagger wasting the target’s Linken’s Sphere, Spectral Dagger can now be casted on magic immune enemies
  • Fixed Reverse Polarity not affecting ancients
  • Fixed Windrun evasion stopping after morphing
  • Fixed Devouring Mud golem never spawns little golems
  • Fixed Sleight of Fist jumping onto dead targets
  • Fixed Rearm/Supernova/Refresher Orb spell-refresh caused problems with other cooldown manipulations
  • Fixed Kelen’s Dagger having a higher blink delay if you have Octarine Core
  • Fixed Rocket Barrage not being properly recognized as spell damage
  • Fixed Land Mines rarely exploding without dealing damage
  • Fixed Wave of Terror being pure damage instead of divine (now affects magic immune units), fixed Wave of terror not affecting ancients
  • Fixed Reincarnation not supporting Octarine Core
  • Fixed Overcharge interacting with cooldown reduction
  • Fixed Mjollnir’s Static Charge no longer triggers on allied or self damage
  • Fixed Wraith Form (Reincarnation Agha) giving heroes full mana, now mana is the same as it was the moment you died
  • Fixed pure damage only dealing 50% of the damage to siege units
  • Fixed Flux not recognizing allied ancients as allied units
  • Fixed Nethertoxin not giving enough damage when attacking creeps
  • Fixed Spirit Bear level 4 not being able to damage Tombstone
  • Fixed Silver Edge’s cooldown being too high, fixed Lothar’s and Silver Edge not sharing cooldowns
  • Fixed heroes getting EXP for killing someone if they die first
  • Fixed Diffusal Blade not having an FX when purging allies or yourself
  • Reduced the size of allied taverns in SD/MD modes
  • Holy Persuasion now kills oldest unit instead of random unit
  • Vacuum now makes it’s victims pathless, now moves them very close together
  • Shadow Wave can now target magic immune allies
  • Suicide Squad, Attack can now target ancients
  • Headshot damage type changed to physical
  • March of Machines now starts from the cast point instead of the Tinker
  • Snowball trees destroy AoE reduced from 300 to 200
  • Updated Bloodrite’s visual effect
  • You can now doubleclick Diffusal Blade to instantly purge yourself
  • Armlet no longer drains life from invulnerable units or couriers
  • Maledict now affects illusions
  • Roshan no longer dispells Urn of Shadows heal
  • March of the Machines damage type from pure to magic
  • Couriers no longer receive bonus damage from meele non-hero attacks
  • Meat Hook can now target ancients but moves through them
  • Echo Slam initial damage type changed from universal to magic, Echo Slam initial damage now moves at high speed (instead of being slow waves)
  • Rolling Boulder now has less AoE at the start so it won’t hit enemies behind you
  • Ice Path now can be used on cliffs
  • Infested unit’s movespeed now constantly updates to the Lifestealer’s speed
  • Solar Crest, Lotus Orb, Glimmer Cape, Mjollnir, Urn of Shadows, Force Staff, Medallion of Courage, Halberd now can target illusions
  • Destroyed Towers no longer grant 3 second visions after it dies
  • Fountain damage type changed from chaos to siege (25% less damage to heroes)
  • Insatiable Hunger damage for range heroes reduced to 60/70/80
  • Berserker’s Call now ends if the caster dies, player-owned-units aggro’d by Berserker’s Call will not be selectable by the player, players regain control instantly when Berserker’s Call ends
  • Added Pit of Malice, Nether Strike, Deafening Blast and Berserkers Call into stunlist for -3LS mode
  • Winter’s Curse now causes secondary targets (the ones attacking the target) to receive 70% less damage from all sources (dota2)
  • False Promise CD from 20 to 40
  • Thunder Lizard’s Frenzy can now target any allied unit
  • Icarus Dive CD from 36 to 18
  • Nethertoxin (Viper) now fully affects structures (now only half damage against creeps, full damage against heroes and structures)
  • Cheat Death now permanently protects against high damage, no longer has a cooldown and cannot be used.
  • Freezing Field speed reduced by 10%, CD from 90/80/70 to 100, Freezing Field blast delay from 0.05 to 0.07 (from 20 explosions per second to 14)
  • Purifying Flames manacost reduced to 50/60/70/80 (dota2)
  • Frostbite damage from 50 to 37.5 per 0.5 seconds
  • Range heroes now only have a 5/10/10/15% chance to bash from Time Lock and Bash (Slardar)
  • Dream Coil now no longer pulls in heroes, now only pulls them in if you have Aghanim’s Scepter
  • Illuminate now only heals allies with Aghanim’s Scepter
  • Haunt and Spirit Lance illusions will no longer be autoselected
  • Nether Ward cast range from 150 to 200
  • Alacrity CD from 12 to 9
  • Empowering Haste bonus MS from 6/10/14/18% to 8/10/12/14%
  • It is no longer possible to repick your hero after successfully swapping with an ally in SD/MD modes
  • Midnight Pulse cast range from 700 to 800
  • Spit (Kodo Master) damage type from magic to pure
  • Multicast allied-targeted spells now prioritize heroes over common units (Purification, etc.)

To remove the fact that hotkeys overlay, we recommend using Auct Hotkeys Tool v2.8d (AHT v2.8d). It allows you to have more than 1 spell on the same hotkeywhile not forcingyou to click spells.