Dota v6.88g changelog

dota 6.88g Getdota Map DotA v6.88g Allstars.w3x full changelog (update January/26/2017)

General

  • Swapping courier type smoothness improved
  • Double click now works only on abilities which are allowed to self-cast
  • Fixed vision issues with side/base shops at night time
  • Fixed tower armor aura keep working even if tower has been destroyed
  • Fixed “Always display tower range” option kept AoEs of destroyed towers
  • Fixed Ice Blast dummy had manabar
  • Added option DisplayManabars(=true) in the config file
  • Added chat command -manabars to toggle manabars state
  • Added Hold to “stop list” while TPing
  • Fixed spell amplification affects summons damage
  • You can now ping runes to tell about them to your teammates
  • Fixed fast buy ignoring “toggled” items like Basilius
  • Buyback reworked – it now change cost smoothly by formula 100 + level*level*1.5 + 15*CurrentMinute. Necrolyte’s Reaper’s Scythe with Aghanim makes costs to 999999, effectively preventing buyback.
  • Fixed SD mode heroes align
  • Fixed repick being unaccessable way too early in AP
  • AP now allows to chose a hero for banning. Next 15 seconds after heroes become available every player may chose some hero to exlude from heropool. Once time is out game bans half of the chosen heroes randomly and continue normally.
  • Fixed “Resume delivery” tried to deliver items to dead heroes
  • Extended hotkeys support within Dota Config
  • #You can chose special hotkeys from the list here https://msdn.microsoft.com/en-us/librar … 0;v=vs.85).aspx
  • #To use special hotkeys enter them as 0x (hex representation), f.i. 0x70 for F1, 0x71 for F2, shift0x71 for Shift+F2, and so on
  • Double hold option replaced with autoattack toggling option. Chat alias -aat. Unit will still autoattack in case if he is directly attacked and agressor is in the attack range.
  • Autoattack acts like “autoattack after spells” from Dota2

Heroes

  • Hunter in the Night now affects illusions (no visual effects though)
  • Casting Requiem of Souls turns Shadow fiend pathing off
  • Shackleshot can now target Roshan and ancient creeps
  • Berserker’s blood spell resistance no longer has levels and acts smoothly
  • Enfeeble and Battle Hunger can now be casted on ancients
  • Fixed Arc Lightning incorrect cast point
  • Fixed Teleportation incorrect cast point
  • Improved Teleportation visuals
  • Swapped back Lifestealer’s skillset
  • Fixed vision issues with Track & Amplify damage
  • Fixed Burrow cast point
  • Improved Side gunner effects
  • Added frosty animation to ice-based skills
  • Fixed various Meah Hook issues
  • Fixed Blur tooltip
  • Manta Style now follows proper rules for melee and ranged if obtained by morphed heroes (tooltip doesn’t update)
  • Untouchable now affects only orb-attacks instead of any targeted ability
  • Fixed Static storm malfunction
  • Fixed Penitence incorrect attachment placement
  • Fixed Rocket Barrage dealing double amount of damage
  • Fixed Geminate attack attacks behavior
  • Fixed Tricks of the Trade attacks behavior
  • Improved Shukuchi attack-reveal behavior
  • Fixed Devour order ID conflict with Ensnare
  • New counters for Stealing abilities – OD, Slark, Silencer, Pudge, Undying
  • Fixed Morphling lack 20 base HP
  • Fixed Flaming Fist enemies filter could be incorrect
  • Fixed Geminate attack not being disabled by Break
  • Fixed Poison Touch breaking Linken’s Sphere
  • Fixed Headshot didn’t use pseudo-random
  • Earth Split now affects ancients
  • Added visual effect applied to units who got Magnetized
  • Soul Assumption no longer hides amount of charges while ability is on cooldown
  • Fixed Devoured resistance aura disappearing on death
  • Fixed Hellfire blast DoT being undispellable
  • Fixed Spawn Spiderite didn’t spawn spiders if caused final blow on the hero
  • Added cooldown indicator to passive Starfall (Aghanim)
  • Vampiric Aura is now toggleable
  • Fixed incorrect turnrate of Goblin Shredder, Dragon Knight, Medusa, Troll, Ember Spirit, Abaddon
  • Walrus Punch and Infernal Blade now properly work with cleave
  • Added autocast to Tidebringer (new ID: A3WM)
  • Fixed Rikimaru visually disappears after usage of the ultimate
  • Broodmother’s spiderlings and spiderites are now properly moves while under the Web
  • Fixed Berserker’s blood smoothness and bonuses amount
  • Fixed Mystic snake only jumping onto allies of the target instead of the enemies of the caster (affects neutrals mostly)
  • Fixed a bug where denying Arc Warden’s Tempest Double was giving bounty gold
  • Added control-loss counter support to Winter Wyvern (already been implemented to Alchemist, Batrider, Lycanthrope)
  • Toggling Quas/Wex/Exort no longer interrupts Invoker at all
  • Fixed Spiked Carapace having animation time
  • Fixed Requiem of Souls (agh) waves returning on death
  • Fixed Venomous Gale dealt 0 damage on level 1
  • Fixed Wave of Terror didn’t apply armor reduction on magic immune enemies
  • Fixed Crystal Nova didn’t provide vision around the target
  • Fixed Crystal Nova didn’t affect ancients
  • Added visual effects to Elder Dragon form
  • Fixed Land mines didn’t provide vision on blast
  • Land Mines and Remote Mines can no longer be stacked on each other
  • Fixed Pounce could cause Slark to stuck

Items

  • Blight Stone and Desolator now stacks on the same target (both are still orb effects)
  • Fixed Poor man’s shield block chance description
  • Improved Linken’s Sphere handling
  • Fixed Echo Sabre triggering on Stifling dagger instant attack
  • Helm of Dominator no longer makes unit immune to another Dominator or Hand of Midas
  • Fixed Shiva’s Guard spell effect AoE and speed
  • Removed visual effect on Magic Stick/Wand charging
  • Bloodstone manaregen now counts as default regeneration
  • Multiple Urn of Shadows now follows the rule of closest – whoever is closer to dying hero, he will receive a charge, instead of random distribution
  • Fixed Charge of Darkness and Lotus Orb interaction

Other

  • Various typo fixes
  • Added notification about pre-pick phase stun
  • Camera won’t jump to fountain in replays anymore
  • Fixed a few spells which didn’t grant assists
  • Cooldown indicator is now visible even if the ability is silenced
  • Fixed Tornado (Enraged Wildkin) counted as proper unit for spells
  • RD now shows if the hero has been randomed

dota v6.88g

NOTE: config file (config.dota) has been updated
it now contains additional keys:

[GAMEOPTIONS]
– DisplayGarenaTotalNotification=true #use “false” to disable “garena total” reminder at the game’s start
– TeleportationCanOnlyBeStoppedSoft=true #uses innate WC3 mechianics to prevent accidental TP scroll channel canceling with right click

[VISUALS]
– AdvancedTooltips=true #attack/armor tooltips
– DisplayRegeneration=true #obviously
– CustomFPSInfo=true #shows memory usage

Also config can now use any hotkey for remapper from the list list

Download: Dota v6.88g download – Dota v6.88g download