A League of Legends – Lol: Arena v1.3 +AI total conversion project in arena version!
Version 1.3 has been released featuring Riven, the Exile as a new playable champion, including previous champions revised, improved AI and some gameplay fixed.
Riven, the Exile
Ruthless and efficient as a warrior, her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. Soon after, she was deployed to Ionia as part of the Noxian invasion.
During one bitter engagement, Riven’s unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile – on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.
Beside World of Warcraft total conversion which I had finally achieved, since around 2 years ago I’ve been always planned to create a project based off from League of Legends which originally developed by Riot Games – for fun, and especially because I wanted to see a League of Legends visual converted into the game which anyone haven’t done it (I meant the whole visual, not only the hero or their abilities). Since I recently having fun creating hero arena-of sort, kind of map, so I’ve decided to making this League of Legends project into an arena instead with League of Legends: Arena as it’s name. Perhaps an ORPG version would be made in the future, who knows since wc3 is already pretty old as it’s started to pretty much dying day by day.
The terrain on this map were using experimental method for the tile, with higher resolution and dimension which I haven’t tried with my projects before, and really had fun during the process of making it – as terraining is one of my favorite part on making a project. So if you enjoyed seen my terraining on my projects, make sure you tried this one as well!
|Currently Available: Katarina, Garen and Miss Fortune|
|Currently Available: Sona and Master Yi|
|Currently Available: Vladimir, Janna and Nasus|
|Upcoming Releases: Zyra, Nautilus and Graves|
|Upcoming Releases: Ashe, Leona and Ahri|
Boss mode will be implemented in future release as well, currently I have one between two champions on mind that has to be decided as a Boss: Hecarim, the Shadow of War or Nautilus, the Titan of the Depths.
Current Available Champions
As an experimental alpha release, there are currently few champions of choice that available on this current state: Garen, Master Yi, Miss Fortune, Sona, Vladimir, Katarina and more……… – which of course there will be more of it on future release! Champion audio voice clips also included when they cast their Q and R ability. These champions are on my mind right now to be included in next versions: Vladimir, Nasus and Jana!
As an arena type, the map featured fast paced, quick-to-learn gameplay like my previous WoW: Clash of Legends project, enchanted with rich visualized, HD battlefield conversion which is my strong points as a visual person myself. Mediocre AI is included, enough to entertain on the whole game.