Dota 6.88v6 changelog

Map DotA Allstars 6.88v6.w3x full Changelogs:

Getdota map v6.88 created by Icefrog

88v6

  • Fixed desync caused by using non-UTF8 nicknames (chinese letters, etc)
  • Fixed ultra-rare bug with invulnerable thrones
  • Cleave damage now returns as physical damage by Blademail / Dispersion / Spiked Carapace (means reflected damage no longer ignores armor)
  • Fixed bug from v5 caused heroes to skip death animations
  • Fixed Shadow Amulet invisibility breaking on moving items inside the inventory
  • Shadow Amulet applying effect is now visible for all, not just allies
  • Improved Rot behavior
  • Fixed Sprout vision being 1000 instead of 750
  • Fixed Frostmourne allied bonus AS & MS not being provided properly when leveled up
  • Frostmourne now applies frost color to affected enemies as well
  • Fixed Double Tempest providing gold to the enemy when dying due to normal skill duration
  • Fixed Splash attacks (Dragon Knight’s ultimate level 2-3) not being registered as an attack
  • Improved Ice Shards to prevent getting stuck inside the ice
  • Fixed Flak Cannon visually not being removed when last attack has been finished
  • Poof can now target spell immune units instead of throwing error message
  • Fixed Assassinate not benefiting of spell damage amplify
  • Fixed Consume didn’t restore health if the host has been taken under control before consuming
  • Fixed Consume allowing to take control over allied illusions
  • Added visual effect for Psi Blade’s affected enemies
  • Fixed BestCourier hotkey (Config) ignoring flying couriers

88v5

Critical:

  • Fixed Unburrowing reset all abilities from NA when caused by Vendetta
  • Fixed Strygwyr’s Thirst blocking slow effects on Bloodseeker
  • Reverted Bladefury silence change from v4
  • Fixed Tombstone’s Zombie didn’t attack if Undying’s autoattack has been disabled
  • Fixed Death Ward didn’t attack when Autoattack is off
  • Fixed Hex being undispellable by normal dispells (Purge)

Rest:

  • Creep spawn delay for APSH and DL modes from 135 to 90
  • Fixed glitch with lingering vision when hero is dying
  • Fixed X mark the Spot Return doesn’t stop Rolling Boulder and some other movement skills
  • Fixed local gold color (red/goldish) showing if buyback available for you, if you’re already dead
  • Fixed missing scan visual
  • Fixed Flak Cannon new visual disappearing after each attack
  • Ball Lightning’s visual tail shortened
  • Buriza’s hotkey from B to Z, Bloodthorn from D to B
  • Added sounds to Double Breath
  • Tower deny messages are now doubled into chat too as well with RepeatGameMessagesIntoChatLog
  • Added SelectCircleOfPower hotkey option to Config
  • Added AutoattackDisabledByStopOnly gameoption to Config (autoattack will work always unless Stop or Hold issued, requires AutoattackEnabled option to be enabled (true))

88v4

General

  • In case if you want to play it LAN without patching anything, run the map once in single player – then you can host it or join. Every other player has to do so too before he starts playing. It only requires once per Warcraft 3 launch, no need to do that each game.
  • Enemy hero’s level value are now only updated when you have vision over them (affects -ma and scoreboard)
  • A lot of tooltips cleaning
  • Camera height can now be changed via mouse wheel while holding Ctrl key
  • Config file renamed to config.dota.ini, it will be automatically renamed if exists
  • Added even more options to config file:
    • HOTKEYS:
      • Show scoreboard
      • SelectBestCourier
    • GAMEOPTIONS:
      • DisplayFPSCounter
      • AutoattackEnabled
      • SmartAttackEnabled
      • RightClickDeny
      • SelectionHelperEnabled
      • PersonalLatency
    • VISUALS:
      • RepeatGameMessagesIntoChatLog
      • AlwaysShowCourierButton
      • HideMinimapSignals
  • “Select all units” option now prioritize heroes
  • Option IgnoreAll no longer mutes observers
  • Fixed -tips toggle inside the config
  • Fixed Familiars not being added to player’s summons group (SelectAllUnits, etc)
  • Added double-click support for SelectAllUnits hotkey
  • If autoattack toggled off (-aat), player’s unit won’t attack back or run away from attacker anymore
  • Added chat aliases -mute all, -mute enemy, -mute team to disable chat from all/enemy/allied players
  • Fixed creep’s gold bounty being increased once per 6:30 instead of 7:30 tick
  • Fixed creep’s gold bounty being increased by 1 or 2 instead of always by 2
  • Autoattack disable no longer get cancelled after spell cast, meaning unit won’t attack at all without direct order to
  • Experimental HUD improved
  • Manabars are now visible for observers too
  • Disable Help now turned off for leavers
  • Fixed damage reduction interaction with Tombstone and Nether Ward hit-counters
  • Fixed attacks from creeps not being registered properly if caused by triggered aggro
  • Improved control disable on Duel and similar skills
  • Icon with Charges amount moved to the left slot
  • Slightly changed damage detection system to work with negative attack damage (Enfeeble)
  • Removed lifesteal animation when attacking towers with illusions
  • Fixed blueish coloring stays on when Frost has been purged
  • Frost Armor (neutral Ogre) no longer has autocast, no longer dispels by spell immunity, debuff duration from 4 to 5 seconds
  • Added visual effect for Roshan spawning
  • Mode –dl:
    • no longer automatically ends, allowing to use !gg manually or keep playing further
    • starting gold to 625 on each slot
    • no longer provides a courier from the start

Items

  • Fixed Manta Style illusion detection approach (affects Arc Warden mostly)
  • Fixed Urn of Shadows (healing) not refreshing duration properly
  • Fixed Phase Boots and Windwalk-based skills interaction causing hero to have collision while invisible
  • Bloodthorn hotkey changed from B to D
  • Spiked Carapace can now protect Dagger’s state from a damage
  • Aphotic Shield can now protect Dagger’s state from a damage
  • Fixed Bloodstone gaining charges while being dead if you’re the killer
  • Fixed Bloodstone not gaining charges while being hidden from the map
  • Battlefury and Quelling blade no longer share cooldowns
  • Dagon can no longer target spell immune units so it won’t be wasted anymore
  • Upgrading Dagon won’t change it’s item position anymore
  • Fixed Orchid didn’t deal damage after it’s duration
  • Fixed Tome of Knowledge sharing cd with no-cd items
  • Fixed instant invis-providing skills not charging Magic Stick for enemies
  • Radiance can no longer affect Roshan
  • Improved FX of Abyssal’s cast
  • Movement disables no longer prevents double-clicking on items
  • Fixed double click on Dagger still blinking into item’s pickup point instead of the Fountain
  • Courier will no longer combine items while hero is dead
  • Courier can now pickup Armlet
  • Fixed Flying Courier didn’t provide experience for killing
  • Fixed Couriers providing unreliable gold when killed
  • Fixed Sange providing 5 more damage than intended
  • Force Staff and Hurricane Pike’s movement now stops if the target blinks away
  • Fixed Raindrop blocking damage from allies or self
  • Dropping items after refreshing them via Rearm or Refresher won’t put them on cooldown when picked up anymore
  • Upgrading items after refreshing them via Rearm or Refresher won’t put them on cooldown anymore
  • Aegis and Cheese now spawns slightly off of each other – Cheese to the west, Aegis to the east
  • Added more useful items into 3rd side shop
  • Added hero models to Boots of Travel TP
  • Hurricane Pike now properly increases cast range for allied cast
  • Fixed Soul Ring incorrect mana calculations causing mana waste when manacost is bigger than bonus remained
  • Invisibility Rune no longer dispels Phase Boots
  • Added visual indicator for Scan on the ground (invisible if fogged, allies only)
  • Fixed Observer Wards giving 2x less exp than intended
  • Fixed Octarine and Blademail malfunctioning when Techies ingame
  • Fixed rare issue with broken TP when carrying multiple Scrolls or BoTs
  • Fixed Linken could still be wasted on already Linkene’d target

Heroes

  • Fixed Reactive Armor issues with leveling while counter is already stacked
  • Fixed Reactive Armor could leave small bonus permanently
  • Improved Timberchain visuals
  • Fixed Moon Glaive memory leak
  • Spell lifesteal no longer reacts on Moon Glaive
  • Toss can no longer toss already tossed unit
  • Toss can now pick fogged units (they still have to be visible for Tiny)
  • Fixed Grow! bonus MS didn’t stack with Wind Lace or Eul
  • Morphling no longer changes it’s color randomly
  • Stone Remnant now supports double click to put it under your hero
  • Improved Drunken Brawler guaranteed Evasion detection
  • Dispersion’s reflected damage no longer dispel heals
  • Dispersion no longer wake unis up from Echo Stomp
  • Fixed False Promise fatal damage could be evaded with invulnerability
  • False Promise no longer has issues with Refraction
  • Living Armor can no longer target invalid units (wards, etc)
  • Spiked Carapace now returns the same damage type
  • Flesh Heap now works even if Pudge is hidden
  • Rot now works even if Pudge is hidden or Hexed
  • Paralyzing Cask no longer blocked fully by Linken’s Sphere, it keeps jumping if blocked, and only triggers Linken on touch instead of on launch
  • Paralyzing Cask can no longer be evaded
  • Paralyzing Cask can now jump off and on spell immune units, without affecting them
  • Paralyzing Cask now treats creep-heroes and Roshan as heroes for damage and stun duration
  • Paralyzing Cask speed from 750 to 1000
  • Power Cogs will now react on any unit with manapool instead of units with non-zero current mana
  • Power Cogs no longer ignores ancient units
  • Fixed Necromastery not getting souls from Power Cogs
  • Fixed Sadist not getting a charge from Power Cogs
  • Power Cogs now provide gold for Goblin’s greed
  • Fixed Song of the Siren could save enemy from dying
  • Fixed Scream of Pain being wasted on previous position if casted too quick after Blink
  • Teleportation and Blinks (QoP, AM) now supports -dch and perfoms blink to the fountain when clicked closely to the owner
  • Fixed Meepo bug with Reincarnation (Agh)
  • Fixed incorrect Blackhole/Chronosphere detection on some abilities
  • Chronosphere no longer affects couriers
  • Fixed illusions benefit of Fury Swipes stack and increasing it’s counter
  • Improved attack detection on Overpower
  • Overpower no longer lose attack charge whenever misses
  • Heartstopper now affects Spirit Bear, even thought there are no visual indicator
  • Fixed Fire Spirits having 3 damage instances instead of 4
  • Fire Remnant no longer stops when Ember Spirit’s movement disabled
  • Illusions no longer provide Corrosive Breath debuff
  • Fixed Firestorm damage over time malfunctioning
  • Searing Chains stacking improved
  • Frostbite stacking improved
  • Fixed Coup de Grace and Chaos Strike incorrect procing randomly
  • Primal Split’s Dispel can now properly remove Repel
  • Fixed incorrect crit detection on Shapeshift
  • Updated Hurl Boulder spell interaction with Spell Lifesteal, Spell amplification, Linken & Lotus orb
  • Fixed Shuriken Toss sliding on the ground
  • Psi Blades recoded, should behave better now
  • Fixed cases when Nerubian Assassin could stuck using Aghanim
  • Fixed Macropyre not destroying trees
  • Mortal Strike now deals 200%/300%/400%/500% damage to non-heroes, instead of 150%/200%/250%/300% (missing 6.87 change)
  • Global Silence no longer stops Riki/Puck channelings
  • Fixed The Swarm beetles moving away from it’s target
  • Fixed Shadow Poison not being dispellable by weak dispel
  • Fixed Ion Shell being reflectable for Lotus Orb
  • Fixed Rubick couldn’t steal Suicide Squad
  • Shadow Dance’s passive part now properly works when stolen by Rubick
  • Time Walk now properly works with damage heal when stolen by Rubick
  • Fixed Rubick stealing Mana Shield forever
  • Improved Spell Steal behavior
  • Fixed leveling up Summon Bear while Bear alive making the Bear unselectable via hotkey
  • Fixed Drunken Brawler had 10 more chance to land a crit than stated
  • Heartstopper aura damage ticks interval from 0.5 to 0.2
  • Fixed Snowball could target spell immune enemies
  • Naga can no longer ensnare invulnerable enemy even if Ensnare has been used prior to invulnerability
  • Fixed permanent Truesight caused by Ensnare casted by dying Spirit Bear
  • Fixed Ensnare lasting 1 second less than intended
  • New icons for stolen Int on Obsidian Destroy and Str on Undying
  • Fixed Forged Spirits not benefitting of Vampiric Aura
  • Techies can no longer be kicked for not receiving exp for 5 mins
  • Dying to self-inflicted damage will now credit Ancient Apparition for the kill if Ice Blast debuff was on
  • Fixed Reaper’s Scythe bugging in terms of kill detection & death time
  • Sprout no longer provides 10s vision but rather the same duration as trees
  • Fixed Jinada crit proc on deny
  • Fixed getting stunned or leveling abilities or using autocasts causing Shadow Amulet’s effect to dispel
  • Toss, Telekinesis, Walrus Punch, Walrus Kick now allows to pass under the lifted unit
  • Fixed Tornado didn’t deal it’s damage to neutrals
  • Hellfire blast now properly interacts with Linken and Lotus and no longer affects invulnerable targets
  • Fixed a group leak on DM mode
  • Fixed Ancestral Spirit dealing outdated amount of damage
  • Ancestral Spirit no longer travels with minimum speed when TC’s movement disabled
  • Ancestral Spirit aggroing improved
  • Omnislash can no longer target Ancestral Spirit
  • If the Supernova’s sun gets destroyed and Phoenix has Aegis of the Immortal, the ally is released with its health, mana and cooldowns unaffected
  • Improved Sun Ray perfomance
  • Fixed Icarus Dive didn’t break the Pounce’s leash
  • Fixed multicasted Bloodlust couldn’t select scourge’s towers as secondary targets
  • Psionic Trap slow now stacks with Upheaval
  • Fixed bug with Spell Steal and Pulse Nova interaction
  • Improved Split Earth animation
  • Fixed Decrepify still slowing allies
  • Fixed Decrepify buff/debuff bonus resistance being permanent
  • Drunken Brawler guaranteed crit no longer proc on denies
  • Fixed Multicasted Bloodlust had 1 extra target
  • Fixed Life Drain (agh) malfunctioning when casted from the distance
  • Stasis Trap no longer have vision by itself
  • Omnislash no longer fully blocked by Linken, instead it only blocks the very first (cast) jump, and spell continues normally
  • Primal Split’s Storm’s Cyclone now properly works with Spirit Bear (using reduced duration) and Roshan (doesn’t affect)
  • Eye of the Storm’s armor debuff can now go below 32, effectively allowing to use multiple Eyes simultaneously
  • Enfeeble now affects all attack damage including bonuses instead of just base attack
  • Nightmare no longer disable vision for allies
  • Improved attack detection method to correctly apply on-attack modifiers
  • Fixed Walrus Punch / Infernal Blade triggering even if out of mana
  • Fixed Walrus Punch / Infernal Blade cooldown being reduced twice on usage
  • Fixed Liquid Fire issues with cooldown reduce
  • Spin Web no longer has targeting issues with unpathable terrain
  • Cold Embrace stun is no longer dispellable
  • Fixed Arctic Burn hadn’t 1200 night vision as intended from 83c
  • If Nether Ward kills the caster, the spell won’t have any effect anymore
  • Fixed ability cooldown not starting when the caster get silenced / killed at the same moment (Blademail)
  • Fixed Hurricane Pike had no targeting filters from Force Staff
  • Fixed Fortune’s End affecting spell immune enemies by it’s AoE
  • Fortune’s End now interacts with Linken on projectile hit instead of on cast point
  • Tricks of the Trade no longer attacks invisible targets (but does attack fogged)
  • Tricks of the Trade now benefit of Cleave (Battlefury, etc)
  • Tricks of the Trade now properly disjoint projectiles
  • Repel can now target spell immune allies
  • Fixed Spirit Siphon not losing a charge when Linken’s Sphere targeted
  • Fixed Spirit Siphon had no visual CD when out of charges
  • Improved Spark Wraith targeting cursor AoE
  • Fixed Snowball hiding heroes forever if 2 or more Snowballs around
  • Fixed rare Meat Hook bug
  • Improved Earth Split visuals
  • Fixed Forge Spirit’s damage being 1 more than intended
  • Refration’s shield is now visible for everyone, not just allies
  • Exorcism Ghosts are now more ghosty
  • Added visual indicator for Snowball’s target, visible for allies only
  • Removed Truesight from Charge of Darkness (as it should be)
  • Added visual indicator for Deafening Blast disarm
  • Fixed Mana Drain and Life Drain penetrating Linken’s Sphere
  • Morph now adapts to it’s current level when autocast toggled
  • Fixed Trueshot aura cooldown still being 120
  • Improved Tricks & Trade visuals
  • Added AoE pointer for Ice Blast when released
  • Burrowed Nerubian Assassin now has proper visuals
  • Burrowed Nerubian Assassin can now use double-click on items
  • Burrowed Nerubian Assassin can now use Dagger
  • Fixed Hexed units not being teleported via Dark Rift
  • Improved Jakiro’s visuals
  • Fixed Reflection now creating illusions on enemy’s illusions
  • Added double-click support to Pugna’s Nether Ward
  • Changed Lone Druid’s Battle Roar visuals
  • Elune’s Arrow now displays it’s stun duration for allies
  • Minefield sign now instantly turns Remote mines and Stasis Trap invisible instead of allowing them to use normal fadetime
  • Minefield sign now available from the very start, but it’s real effect only starts when Aghanim equipped
  • Exorcism now benefit of Magic Amplification
  • Static Link now stacks properly with each other
  • Ice Blast now affects creep-heroes and hero clones as well
  • Fixed rare bug with controling issues on Magnus after dying while casting Skewer
  • Blade Fury no longer silences all other abilities except for Omnislash (can use Healing Ward)
  • Improved Powershot visual cast time
  • Fixed Powershot max damage being 25% lower than intended
  • Added double click helper to neutral Lizard’s Frenzy
  • Fixed Torrent’s slow not being dispelable by normal dispels and could re-appear later
  • Fixed Tombstone’s Zombie’s slow not being dispellable by normal dispels
  • Dying Tombstone will no longer kill all existing Zombies but spawned by it
  • Tombstone’s Zombie won’t have Bloodlust any longer as soon as target restore it’s life beyond the limit, but it still lasts at least 2.5 seconds
  • Tombstone no longer spawns Zombies against Familiars
  • Fixed Beastmaster’s Boar slow, Spirit Bear’s Entangling Roots, neutral Thunder Clap’s debuff not being dispelable by normal dispels
  • Fixed Beastmaster’s Hawk had outdated movespeed (250/300/350/400 instead of 250/275/300/325)
  • Warpath behavior improved, movespeed bonus is now updated faster
  • The Swarm no longer affects Familiars
  • Added extra visual effect for Nether Blast (allies only)
  • Added extra visual effect for Smoke screen
  • Added visual countdown for Torrent (allies only)
  • Fixed bug when Poof deal damage to allies

Download: DotA Allstars 6.88v6.w3x (18146.47 kB – downloaded 7850 times.)