Dota 6.85p6 lod changelog

Map DotA LoD 6.85p6.w3x download and full changelog 07/2018

v6.85p6
Quick fix patch

  • Fixed Mirror image malfuncitoning (p5 only)
  • Fixed Skewer non-targetable behavior (p5 only)
  • Fixed Dagger going on CD when attacked by neutrals (p5 only)
  • Fixed Hookshot malfunction (p5 only)
  • Fixed Cold Snap penetrating Linken’s Sphere
  • Fixed Digest, Chaos Meteor, Ice wall, Geminate attack, Incapacitating Bite icon positioning
  • Fixed Static Storm (agh) not disabling inventory
  • Fixed Shadowraze learning button being off (p5 only)
  • Fixed Charge of Darkness level 2 being broken (p5 only)
  • Fixed Essence Aura not working on autocasted orb-effects (p5 only)
  • Fixed Multicast creating issues with Duel
  • Fixed Mutlicasted Duel not providing bonus damage
  • Fixed structures being invulnerable to any damage modifiers (p5 only)
  • Fixed Pulse Nova manacost not being fixed yet
  • Fixed Assassinate’s visual issues
  • Fixed Unstable Current causing bugs in ARDM, slowing down heroes and creating visual issues
  • Formless’ copied spells will now fit into the same positions

General

  • Added support for cooldown reductions (Octarine, Witchcraft) on abilities with charges: Shrapnel, Demonic Purge Upgraded, Blink Strike (riki), Fire Remnant, Tidebringer, Stone Caller (subskill for Earth Spirit skills)
  • Formless spells enabled (test-phase, might still cause lost spells)
  • Added autoattack state option support (can disable it via config)
  • Added PersonalLatency, DisplayFPSCounter, HideMinimapSignals, DisableDefaultTilde, DisableAltTogglingHPBars, IgnoreAllChat config options support
  • Added neutral camps borders and tower’s AoE support
  • Added window flashing on skill pick phase ending (if tabbed out of Warcraft 3)

 

Items

  • Blade Mail and Dispersion reflected damage can’t reflect more damage than unit’s current HP. Now not abuseable with death preventing skills like Shallow Grave anymore (e.g. if unit has 100 hp and gets damaged by Laguna, it will reflect 100 damage from BM and 15 maximum damage from dispersion instead of reflecting full Laguna damage even if the target died after 100 damage)
  • Blade Mail damage no longer benefits from spell lifesteal
  • Fix: Self damage shouldn’t disable Dagger and Tarasque anymore. Minimum damage for disable dagger decreased from >5 to >0

 

Skills

New&Reworks

Invoker spells
Chaos Meteor is now ultimate spell
800/1100/1400 range, 300 AoE effect, damage magical + physical (120/200/280 + 30/50/70 per second), residual damage 4 seconds, 24/40/56 magical damage per second. Cast Time 0.0
Added Aghanim upgrade on Chaos Meteor, called Triple Meteor: simultaneously launches 3 lesser meteors instead 1 big, each damaging and burning enemy undependable of others. AoE of damage is same. All types of damage of each meteor = 1/2 of big meteor. Distance between meteors is 275
Cooldown 75, manacost 250/375/500

 

Ice Wall renamed to Ice Circles
Ice Circles is now ultimate spell
Creates Ice Circles around caster, AoE 125-725 (center is unaffected). Damages and heavily slows enemies. MS slow 40/60/80%, AS slow 40/60/80, damage 30/50/70. Circles duration 5/6/7 sec, slow duration 3 sec from last touching. Manacost 175/250/325, Cast Time 0.2
Added Aghanim upgrade on Ice Circles: Increases duration to 6/7/8 sec. Decreases slowed unit’s healing by 30%. Increases Cast Range to 1500

 

Fixes

  • Many tooltips fixed
  • Fixed Frost Armor (neutral) icon positioning
  • Fixed Thunder Clap damage values being outdated
  • Lightning Grapple damage fixed
  • Fixed Sun Strike pointer AoE was slightly too high
  • Fixed Cold Feet’s visuals
  • Phantom Strike will now remove Linken’s buff on cast
  • Fixed Call Down pointer AoE
  • Fixed Shukuchi’s and Stampede’s interaction with Thirst
  • Fixed Soul Steal crash
  • Shapeshift duration fixed
  • Nether Blast damage fixed
  • Viper Strike malfunction fixed
  • Fixed Suicide squad, attack! damage in 200-500 AoE was bigger than it should be
  • Spectral dagger max range for ground targeting fixed (decreased with cast range), 2100 -> 1625
  • Fixed Primal Roar was doing extra damage
  • Fixed Unstable Current purging positive buffs from enemy, no AS slow, changed visual
  • Reality (Haunt subspell) now really can’t be stolen by spell steal
  • Suicide squad, attack! now REALLY can’t be picked with Rearm
  • Arcane Orb can’t regenerate mana without essence aura anymore
  • Mortal Wounds tooltip improved: now includes information about ability damage type (Mortal Wounds damage always Physical)
  • Spell Steal text not being visible for enemies (d2)
  • Spell Steal will now lose previous spell at the moment of obtaining new one (d2)
  • Spell Steal can now steal Eyes in the Forest (d2)
  • Fixed Darkness cooldown
  • Fixed missing Cold Embrace visuals
  • Chaos Bolt can now be evaded with invisibility
  • Courier will now finish delivery if upgraded in process of delivering
  • Fixed Soul Ring bug when used on full mana
  • Fixed courier not dropping Gem/Rapier when killed if it’s been in his 1st slot
  • Fixed Orchid’s debuff dispel rules
  • Fixed Pulse Nova consuming mana for the 1st second instantly, while it should only take default activation manacost
  • Fixed Pulse Nova dealing 2x damage on the first tick
  • Fixed Heartstopper dealing more damage than intended to
  • Fixed Invulnerability bug with Mirror Images and Agh’d Reincarnation
  • Fixed empty Janggo selling cost being 0
  • Fixed subskills positioning with Spell steal
  • Heat Seeking Rockets no longer ignore ethereal units

 

Balance

  • Crimson Guard now affects illusions
  • Hookshot can now target neutrals and can’t target couriers, should now stun invisible enemies
  • Enrage (Ursa ult) can’t be purged now
  • Eclipse (Aghanim’d) will no longer continue if caster dies
  • Vital Strike maximum damage increased from 150/225/300/375 to 150/240/330/420. Minimum damage stay 1/3 of maximum at 33% target hp or lower
  • Vital Strike mana cost 120 -> 100/110/120/130
  • Decay Cast Points 0.4 -> 0.35
  • Haunt manacost 150 -> 250
  • Eclipse (Moon Rider) manacost 150/200/250 -> 250/375/500
  • Thundergod’s Wrath manacost 225/350/475 -> 250/375/500
  • Reverse Polarity cast points 0.3 -> 0.4
  • Skewer manacost 80 -> 100
  • Assassinate Aghanim Upgrade: removed cooldown reduction to 10 sec, now applies headshot lvl 4 to all iarget in AoE (90 physical damage and 100% slow for 0.5 sec) and decreases casting time from 2.0 to 1.5
  • Suicide squad, attack! cooldown 125/110/95/80 -> 160/140/120/100
  • Land mines manacost 120/150/170/200 -> 125/150/175/200, cooldown 18/16/14/10 -> 18/16/14/12
  • Arc Lightning damage 85/100/115/145 -> 85/105/125/145, max targets 5/7/9/15 -> 4/7/10/15
  • Lightning Storm damage 50/100/150/200 -> 100/140/180/220
  • Ball Lightning can’t be used during Ball Lightning anymore
  • Denique manacost 150/250/350 -> 150
  • Craggy Exterior proc chance 15% -> 20%, duration 1.2/1.3/1.4/1.5 -> 0.9/1.1/1.3/1.5, damage 50/75/100/125 -> 40/60/80/100, deminishing return turned off (more like bash)
  • Crobelus’s Silence cooldown 11 -> 13, manacost 55 -> 100
  • Essence aura mechanic changed. Now gives 33% chance to restore 80/120/160/200% of used ability manacost without restriction (works on items and all autocasts too)
  • Essence aura mana bonus 75/150/225/300 -> 100/200/300/400
  • Abaddon’s Death coil self damage 75/100/125/150 -> 50/75/100/125, self damage type pure -> magic, manacost 50/60/70/80 -> 25 and no more restores mana if successfully kills an enemy
  • Hookshot damage changed too 75/175/275
  • Charge of darkness cooldown mechanic was changed to 6.88 (ability starting cooldown after ending of charge). This way Charge of Darkness cooldown reduced from 35 to 21/18/15/12
  • Infernal’s Flaming Fist chance 40% -> 100%, dmg 80/115/150 -> 40/50/60 (6.87-6.88 changes), HP to 1000/1500/2000 (75% with agh)
  • Shadow Word heal/dmg 20/30/40/50 -> 15/25/35/45, cooldown 13 -> 16/15/14/13, now modifies healing by +10% for ally or -10% for enemy, cast range 600 -> 525/600/675/750
  • Fatal Bonds damage 20% -> 25%
  • Static Remnant vision AoE 800 -> 600 (6.85)
  • Ball Lightning damage AoE 125/200/275 -> 200
  • Metamorphosis (terrorblade) cooldown 140 -> 120
  • Chakra Magic buff duration 12 -> 15 (6.86, together with cooldown reducing buff)
  • Chakra Magic cooldown 19/18/17/16 -> 17/16/15/14, manacost 25/45/65/85 -> 25/35/45/55 (6.88)
  • Dismember Aghanim Upgrade removed, now damaging and healing 60/90/120 + 30/45/60% of highest attribute per second. Cooldown 30 -> 30/25/20. Cast range 200 -> 160 (6.88) But manacost 130/165/200
  • Added Aghanim Upgrade on Meat Hook – +90 damage, 4 sec cooldown
  • Meat hook radius now not increases per level (100 always, a bit more than it was)
  • Chemical Rage cooldown 50 -> 60, Base HPregen 30/50/70 -> 30/45/60
  • Goblin’s Greed: Illusions no longer benefit from Goblin’s Greed
  • Last Word (Crabe) now has cooldown 4/3.6/3.2/2.8 sec, can benefit from Octarine and Witchcraft
  • Last Word AoE 650 -> 900. Doesn’t work on creeps
  • Devoured neutral Satyr Hellcaller HP regen aura 2/4/6/8 -> 3/4/5/6, now works on allied ancients
  • Devoured Raise Dead lifetime increased 25/30/35/40 -> 31/34/37/40
  • Deafening Blast cooldown 60 -> 50
  • Furion’s treant damage +4, Mega Treant damage +12
  • Fortune’s end manacost 130 -> 110. Can now be casted on allies for remove debuffs from them and deal damage to enemies around. Removes positive buffs only from enemies
  • Fate’s Edict coondown 12 -> 16/13/10/7, duration 3/4/5/6 -> 3/3.5/4/4.5, cast range 700 -> 500/600/700/800
  • Shadowraze manacost 75 -> 90
  • Killing tombstone now gives more gold (75/100/125/150 -> 125/150/175/200) but 0 exp
  • Tombstone HP increased to 4/5/6/8, zombies dmg decreased by 2. Illusions attacks counted as creep attack
  • Tombstone duration 15/20/25/30 -> 30, cooldown 60 -> 85/80/75/70, spawn radius 600/800/1000/1200 -> 1200, spawn interval 3 -> 4/3.5/3/2.5
  • Synergy upgrade on Tombstone improves spawn frequency by 10/20/30/40%
  • X marks the spot vision 1000 -> 300
  • Bloodlust cooldown 16 -> 15/14/13/12
  • Ether Shock Manacost 95/105/135/160 -> 95/105/130/150 Cast Time 0.3 -> 0.2
  • Ice Shards maximum cast range 1800 -> 1100/1400/1700/2000, manacost 90 -> 100/105/110/115
  • Snowball cooldown 21 -> 21/20/19/18
  • Mass Serpent Ward damage with Aghanim decreased by 15 (all lvls)
  • Mass Serpent Ward cooldown 110 -> 120
  • Shadowraze Cast Time 0.2 -> 0.25
  • Doom cooldown 165 -> 160/150/140
  • Reaper’s Scythe cooldown increased to 100, respawn penalty 30 sec -> 20 sec
  • Leoric’s Vampiric aura have only 2/3 efficieny for ranged attackers
  • Kraken shell dispel’s limits were changed but not logged. 300+25%/300+20%/300+15%/300+10% of max HP taken as damage by hero in order to dispel disables
  • Arcane Orb: Steals 1/2/3/4 int per hit, manacost from 100 to 100/120/140/160
  • Astral Imprisonment: No longer steals int, always lasts for 4 seconds, deals 100/175/250/325 damage around the target when expires
  • Stampede collision radius increased a bit
  • Relocate will now disjoint projectiles on initial jump (affects caster only)
  • Killing Tombstone no longer destroys Zombies spawned by another Tombstone
  • Weave AoE from 775 to 575/675/775, cd from 40 to 36
  • Lightning Bolt is now suppored for Multicast
  • Scream of Pain manacost reduced from 110/120/130/140 to 80/95/110/125
  • Waning Rift manacost increased from 60/70/80/90 to 80/95/110/125
  • Waning Rift silence reduced from 0.75/1.5/2.25/3 to 1/1.5/2/2.5
  • Lightning Grapple damage increaed from 100/150/200 to 150/250/350
  • Meld will now auto-acquire closest target around the point if attack ground issued
  • Flying Courier now provides 349 exp when killed
  • Sniper’s int grow reduced from 2.6 to 2.4
  • Assassinate (Agh) projectile can now be evaded normally, but can no longer be fooled with invisibility
  • Ball Lightning no longer allows to move while rolling
  • Necronomicon units attack ponts decreased a bit
  • Sniper Int Growth 2.4 -> 2.2
  • Furion Base Armor 3.5 -> 2.5
  • Added visuals on Slithereen Crush
  • Rearm can now rearm ultimates if mode RC enabled
  • Shallow Grave now protects unit from dying even if damage is beyond his max HP
  • Spirit Lance will now properly create an illusion even if source is unavailable (hidden, etc)
  • Rot slow from 30% to 11/18/25/32%
  • Shredder’s AGI grow from 2.1 to 1.6
  • Cogs are now circled
  • Cold Embrace can now target spell immune allies
  • Can no longer suicide via Double Edge no matter what
  • Doppelganger mc from 50 to 75

 

Heroes

  • Sniper’s and Bounty Hunter’s night vision reduced from 1000 to 800
  • Slark’s day vision decreased from 1800 to 1200, night vision still 1800 (like Balanar)
  • Sniper, Gyrocopter and Wisp attack points increased from 0.17, 0.20, 0.15 to 0.25
  • Phoenix base HP regen now is really 0.25
  • Fire Lord base damage 48-55 -> 46-53
  • Goblin Techies starting dmg 42-45 -> 40-43
  • Enigma starting damage 42-48 -> 45-51, movespeed 300 -> 305
  • Ogre Lord STR 21+2.6 -> 24+2.8, AGI growth 1.8 -> 2.1, model size decreased.
  • Destroyer’s start armor from 3.5 to 2.5
  • Necrolyte’s start armor from 1.1 to 2.1
  • Goblin Techies MS reduced from 295 to 290
  • Removed Morphling’s color change
  • Invoker’s skills are no longer randomly swapped on SD/MD/AR

Download: DotA LoD 6.85p6.w3x (12680.53 kB – downloaded 1845 times.)