Map DotA LoD 6.85p7.1.w3x download and full changelog 08/2018
- Fixed half of 7.0 changes being missing
- Fixed empty ancient spawn chance
- Fixed icon and UI of Sage Dragonspawn
- Fixed Dispersion malfunction
- Fixed double damaging in center of Ice Circles
- Changed Synergy on Familiars:
- Familiar 1 getting Endurance Aura (+as +ms to allies)
- Familiar 2 getting Acid aura (-armor to enemies)
- Familiar 3 getting Grave Frost aura (-as -ms to enemies)
- All these auras have 350 AoE
- Familiars with synergy have unique color for each, based on aura type.
- Poison Sting DPS 6/12/18/24 -> 6/14/22/30
- Enchant totem manacost 50/60/70/80 -> 45/50/55/60
- Chaos Bolt manacost from 150 to 120/130/140/150
- Invoker’s Tornado CD from 28/26/24/22 to 20
- Reaper’s Scythe CD from 100/85/70 to 100
- Rupture CD from 70/60/50 to 60
- Psionic Trap CD from 11/8/5 to 11/9/7
- Chakra Magic CD from 19/18/17/16 to 17/16/15/14
- Naga’s Mirror Image CD from 40 to 45
- Shrapnel damage increased from 12/24/36/48 to 15/30/45/60
- Added charges counter to Shrapnel
- Adaptiveness spell lifesteal from non-heroes reduced from 4/6/8% to 2/3/4%
- Spawn Spiderlingsmanacost 120 -> 100/120/140/160
- Sanity Eclipse multiplier from 8/9/10 to 8/10/12, aghanim upgrade removed, manacost 175/250/325
- Fixed Toss, Nether Blast, Corrosive Breath dealing only 35% of intended damage to structure/siege units
- Mortal Wounds will deal half of the damage if distance between damage source and affected unit is above 2250
- Meat Hook no longer curves and don’t allow to move
- Enchant can no longer multicast
- Fixed Guardian Angel not being dispellable
- Summpn Wolves manacost from 130 to 80/100/120/140
More abilities can now be picked together
Spells from the following categories no longer share the same order and can be picked together:
1) Category “Thunderbolt”: Omnislash, Assasinate, Dragon Tail, Mana Void, Primal Roar, Poison Touch, Chain Frost
2) Category “Wind Walks”: Wind Walk, Skeleton Walk,Shukuchi, Leap, Meld, Vendetta, Chakram, Borrowed Time, Shadow Dance, Ghost Walk
3) Category “Fan of Knives”: Warcry, Rip Tide, Echo Slam, Rabid, Overpower, Heat Seeking Missile, Battle Trance, Spirits, Stampede, Unstable Concoction, Static Remnant, Refraction, Windrunner, Flak Cannon, Walrus Punch, Quill Spray, Searing Chains, Soncussive Shot, Whirling Death, Scorched Earth, Spiked Carapace, Scream of Pain, Plasma Field, Death Pulse., Ice Blast, Dark Pact, Diabolic Edict, Summon Familiars, Inferno
4) Category “Chain Lightning”: Arc Lightning, Laguna Blade, Finger, Tether, Electric Vortex, Shakleshot, Homing Missile, Glimpse, Arcane Bolt, Mystic Snake, Doom, Open Wounds, Brain Sap, Culling Blade, Aphotic Shield, Paralyzing Cask, Astral Imprisonment, Flaming Lasso, Sunder, Disruption, Fate’s Edict
5) Category “Roar”: Thundergod’s Wrath, Enchant Totem, Spirits, Slithereen Crush, Anchor Smash, Shadowraze, Reverse Polarity
6) Category “Swarm”: Waveform, Sprout, Dual Breath, Time Walk, Carrion Swarm, Shockwave, Dragon Slave
7) Category “Summon”: Spirit Bear, Frozen Sigil, Poison Nova
8) Category “Berserk”: Enrage, Sprint, Strafe, Pulse Nova
- Emoticons will now appear above taverns when used at pickstage (SD/MD modes). Learn about “emoticons” and other donation ingame bonusses here: http://www.d1stats.ru/support
- Improved damage system
- Orb of Venom, Poison Sting, Static Field and Arctic Burn’s damage no longer interact with: Daggers, Tarrasque, all types of healing potions and Urn, Sticky Napalm, Echo Stomp, Recall (Kotl), Mjonir (active), Spell Lifesteal, Kraken Shell, Corrosive Skin, Gravekeeper’s Cloak, Soul Assumption, Nightmare, Blade Mail, Orchid, Bristleback (passive), Cold Snap, Open Wounds, Return (Spirit Bear), Fatal Bonds
- Diminishing return stun decreasing time changed from 100/75/50/30/30% to 100/85/70/60/50/40/33/33% (experimental, it should prevent stunning permanently but won’t allow an enemy to become unstoppable)
- Added Cooldown Modification (Octarine, Witchcraft) support on: Jinada, Moment of Courage, Gravekeeper’s Cloak
- Added existing cooldown with visual indicator on abilites with charges: Shrapnel, Demonic Purge Upgraded, Riki Blink Strike. Visible only if nubmer of charges = 0. (This also fixed small abuse with using 4th charge of Demonic Purge by dropping agh)
- Blade mail Return damage on -s6 without -bo mode decreased from 100% to 75% (experimental change)
- Blade Mail now also changes the user’s model color while it is active
- Added workaround to prevent instant spell going off before blink if dagger has been used first
- Fixed Frost Armor affecting the owner instead of the attacker
- Fixed Multicasted Shadow Raze cast angle
- Nice Catch sound will only play when arrow hits a hero
- Fixed Vengeful Spirit’s Aura stacking with Wolf’s Command Aura (now stackable). Renamed to Vengeance aura and research hotkey changed from D to V.
- Fixed Meat Hook tooltip didn’t say about possible Aghanim Upgrade.
- Fixed Unus, Duos, Tertius, Denique (books only) could MultiCast.
- Fixed Shadowrazes with multicast.
- Fixed Skewer lvl 1 manacost was 190 instead of 100
- Last Word (Crabe) will no longer try to proc on magic immune enemies
- Fixed Fire Remnant unlimited charges
- Astral Imprisonment last change of cast range uncluded (fixed)
- Counter Helix can no longer proc from ward attacks
- Bloodrage (new) can’t increase non-reflectable damage any longer (Blademail, Dispersion, Spiked Carapace)
- Etherial Blade cannot be clicked on Magic Immune targets anymore
- Fixed Anchor Smash always providing lvl 1 debuff
- Corrosive skin will not proc on hero if wards attacks enemy with corrosive skin (plague ward, serpent ward, death ward)
- Finally fixed Devoured Ensnare
- Fixed Devoured Command Aura (lvls 2, 3, 4) working on enemies and structures
- Fixed Devoured wolf’s crit malfunction in some cases
- Fixed Sticky napalm text – number of stacks will be visible only if caster can see enemy hero
- Fixed Walrus Punch cooldown with Aghanim’s upgrade
- Fixed bug where Bloodstone would give incrediby high respawn time when it has a lot of charges
- Greater Maim from Sange&Yasha and Lesser Maim from Sange/Halberd now stack if carried by same hero
- Fatal Bonds damage is now non-reflectable, damage stays the same damage type instead of pure damage
- Fixed Incapaciting Byte always cursing for 2.5 seconds instead 4/2 for melee/ranged passive owner.
- Fixed berserker’s rage BAT was 1.55 instead of 1.6 at lvl 4
- Fixed Mask of Madness: no longer counted as a positive and negative buff at the same time, it’s just a positive buff now. Enemy can’t dispell it, but allies or hero himself can.
- Lightning Bolt autofinding targets will target creep-heroes (e.g. Spiritbear) too
- Fixed Firestomp stun was longer than intended, outdated tooltip updated
- Fixed Earth Splitter (Chieftain) didn’t interrupt affected units
- Windrunner is dispelable now
- Spellsteal can’t steal orb attacks anymore (Glaives of Wisdom, Impetus, etc.)
- Fixed Soulsteal being lost permanently when using it on an ally
- Time Lapse can’t multicast anymore
- Reincarnation now checks current mp after manacost applied (-200) instead of before
- Frost Attack (Doom) now affects structures (no longer a bug)
- Tiny Toss can’t toss magic immune enemies anymore
- Timer Tick sound is now audible at 15 seconds picktime left
- Fixed Courier Burst not giving speed if not re-used after bursting
- Fixed Chakram toggling Mana shield off
- Fixed Return not affecting ancient Golems
- Summon Wolves: Wolves now appear on 200 distance away from the hero, spreaded to right and left as a formation
- Fixed some passive abilities being removed on metamorphosis (Gravekeeper’s Cloak)
- Fixed Whirling Axe learning position
- Fixed Rune effects being undispellable
- Fixed Heat Seeking Missiles ignoring ethereal targets
- Fixed Devour had incorrect order ID and bugged with Forged Spirit
- Fixed Fortune’s End not rooting affected targets
- Fixed permanent silence effect on respawn
- Added permanent visuals and buff to Inferno
- Fixed some more buffs being unpurgable
- Unstable Current reworked:
Old shock-on-cast effect removed.
Now shocks a random enemy in a 350 AoE every 5 seconds, damaging and purging them and slowing their MS by 100% for 0.5/1/1.5/2 sec. Reveals invisibility of the victim for the duration of the slow. Slow can be dispelled. Does not affect magic immune enemies.
- Call of the Wild reworked (DotA 7.07):
Level 1 summon Quillbeast, lvl 2 summon Quillbeast, lvl 3 summon Quillbeast and Hawk, lvl 4 summon Quillbeast, Hawk and random neutral (Alpha Wolf, Polar Furbolg, Satyr Hellcaller, Centaur Khan, Dark Troll Warlord)
Cooldown 60, duration 60, manacost 50/60/70/80.
Quillbeast stats changed slightly, slow 10/20/30/40%, Hawk stats: 350 HP, 430 MS, 1000/1000 vision.
- Familiars (Visage): Hp 400/550/700 instead 3 hits, 35% spell resistance instead magic immunity, base damage 30/45/60, bonus damage removed
- Gargoyle’s Stone form stun delay 0.7 -> 0.55, delay between stun and invulnerability 0.5 -> 0, Duration 7 -> 6, no longer regenerates attack damage charges
- Urna Swarm on Space Orc removed, replaced with Synergy (same skill as on Lone Druid, can’t be picked together)
Balance & version ~6.88 correlation on skills:
- Added HP regeneraion to Eidolons: 3/4/5/6 per lvl
- Leap distance changed to 600/700/800/900
- Frost Armor (Lich) no longer has autocast and will no longer be dispelled by allied dispels
- Neutral Frost Armor duration from 40 to 45
- Neutral Frost Armor no longer has autocast and will no longer be dispelled by allied dispels
- Track duration from 30 to 20s
- Borrowed time now heals only for 50% damage received instead of 100%
- Meat Hook can now hook runes close to you (costs 0 mana if rune dragged)
- Hoof Stomp manacost 130 -> 115/120/125/130
- Frost Arrows MS slow 15/30/45/60% -> 16/32/48/64%
- Ice Circles DPS 30/50/70 -> 50/65/80, Duration +1 sec at all levels, Slow duration (after leaving area or ending circles) 3 sec -> 0.5 sec
- Doppelganger illusions duration 8 sec -> 7 sec, information about duration added in tooltip.
- Dragon Slave cooldown 8.5 -> 8
- Light Strike Array landing time 0.5 -> 0.4 (summary cast time + landing time same for Light Strike and Split Earth now)
- Fiery Soul stack duration 9 -> 10
- Concussive Shot damage/slow AoE 200 -> 250, slow 40% -> 30/35/40/45%
- Ancient Seal cooldown 11 -> 14
- Counter Helix damage type changed from Physical to Pure, damage decreased from 100/135/170/205 to 75/110/145/180.
- Bloodrage (new) now only grants 50% of the bonus damage if the distance between the damage source and the target is higher than 2200 (e.g. casting Thundergod’s Wrath from fountain)
- Blood Rite cooldown 18 -> 20/18/16/14
- Rupture dmg from 150/250/350 + 20/40/60% to 30/45/60% without base damage. Duration increased to 12 sec at all levels.
- Pit of Malice cooldown 24/21/18/15 -> 21/19/17/15
- Tether MS bonus 17% -> 13/14/15/16%
- Tether shared heal 60/80/100/120% -> 75/90/105/120%
- Relocate delay 2.5/2.25/2.0 -> 2.7/2.35/2.0
- Slithereen crush damage 50/100/150/200 -> 75/125/175/225, stun duration 1.0/1.5/2.0/2.5 -> 1.6/1.9/2.2/2.5 (slow dur still “stun dur + 2 sec”), manacost 80/95/110/125 -> 115/120/125/130, cooldown 10 -> 13
- Shuriken Toss will now microstun (0.01 sec) secondary targets too.
- Secondary targets damage 0/125/175/225 -> 0/150/200/250
- Healing Ward manacost 80/100/120/140 -> 140 (was totally outdated)
- Healing Ward movespeed 450 -> 420
- Golem Hatchlings and Doom Hatchlings collision size 8 -> 24
- Doom Hatchlings have now 4 levels, based on Devour level, each level gives better stats: 240/360/480/600 HP, 14/20/26/32 DMG, 310/320/330/340 MS.
- Scream of Pain damage 85/165/225/300 -> 75/150/225/300, manacost 80/95/110/125 -> 75/90/105/120
- Frostbite DPS 75 -> 100
- Added 0.5 manaregen on Spirit Bear (7.00)
- Starfall main radius increased from 625 to 650 (6.88)
- Fervor bonus AS per stack 20/25/30/35 -> 10/14/18/22, maximum stacks 4 -> 7. Armor reducing allpied after last stack.
- Drums of War duration 8 sec -> 8/9/10 sec.
- Minimum damage to proc Sticky Napalm increased from 5 to 9, this limit now applied to damage dealt to creeps too.
- Firefly (Batrider) cooldown decreased from 40 to 36/34/32/30
- Ball Lightning Speed 1250/1875/2500 -> 1400/1800/2200
- Ball Lightning manacost increased by 0.1% mp per 100 distance
- Surge, Empower, Bloodlust, Frost Armor (Lich) and Frost Armor (Doom) cast time decreased from 0.3 to 0.2
- Hoof Stomp Cast Time decreased from 0.4 to 0.35, tooltip improved
- Blink AM and Blink QoP cast time increased from 0.30 to 0.33
- Blink AM range decreased from 925/1000/1075/1150 to 850/900/950/1000, manacost 60 -> 75
- Blink QoP range decreased by 200 from 1300 to 1100, manacost 60 -> 80
- War Stomp (Devour Centaur) manacost 150 -> 120/130/140/150
- Ice Path (Jakiro 2) cooldown 12/11/10/9 -> 11.5/11/10.5/10, damage 50 -> 50/60/70/80
- Walrus Punch manacost 50/75/100 -> 80 always
- Stifling dagger slow duration 1/2/3/4 -> 1.75/2.5/3.25/4
- Nether Blast cooldown 5.5 -> 5
- Fireblast manacost 75/85/95/105 -> 95/100/105/110
- Illusory Orb coldown 11 -> 14/13/12/11, manacost 120 -> 80/100/120/140
- Malefice manacost 110/130/150/160 -> 115/130/145/160
- Amplify damage duration 25 -> 18
- Arctic Burn damage changed from HP Reduce to Magical
- Bristleback minimum damage for saving it decreased from >5 to >1
- Bristleback maximum damage dealt 400 -> 450, stored damage for proc 230 -> 210
- Frostmourne bonus ms was not really decreased from 15% to 10%, now ms bonus changed from 15% to 6/9/12/15%
- Frostmourne enemy slow 5/10/15/20 -> 8/12/16/20%.
- Frostmourne now works vs structures too.
- Added true strike on Enchant Totem buff.
- Berserkers’s rage no more gives +100 HP. Bonus damage reduced by 6, armor increased by 3.
- Elune’s arrow cooldown 17 -> 17/16/15/14, oneshots non-immune non-ancient creeps now.
- Reverse Polarity cooldown 120/110/100 -> 120
- Arc Lightning CD 1.75 -> 1.6, targets 4/7/10/15 -> 5/7/9/15, damage 85/105/125/145 -> 70/95/120/145
- Lightning Bolt damage 100/175/275/350 -> 125/200/275/350, manacost 75/95/115/135 -> 90/105/120/135, cast range 700 -> 700/750/800/850, target finding range 350 -> 400
- Grave Chill cast range 700 -> 650, cooldown 10 -> 16/14/12/10, duration 3/4/5/6 -> 3.25/4.5/5.75/7
- Gravekeeper’s cloak damage threshold from >3 to >15
- Call Down manacost 125 -> 150
- Splinter Blast manacost 120/130/140/150 -> 90/110/130/150
- Sorceress hero replaced by powerful and fast melee mage: Malygos, the Dragonspawn Sage. Damage 48-55, Armor 3.2, Attack point 0.3, BAT 1.7, STR 20+2.2, AGI 15+1.7, INT 25+2.7, Attack range 150, Movespeed 315.
- Lycantrope STR Growth 2.75 -> 2.8, INT Growth 1.55 -> 1.6
- Shapeshift model size increased by ~13%
- Lion STR and AGI growth increased by 0.1
- Rhasta STR and AGI growth increased by 0.2
- Tauren Chieftain base dmg increased by 3, 50-60 now to match 1.8 BAT a bit.
- Pit Lord starting damage 68-74 -> 74-80, base attack time 1.8 -> 1.9
- Phantom Assassin str and agi growth increased by 0.05 (1.85 -> 1.9, 3.15 -> 3.2)
- Puck STR Growth 1.7 -> 2.0
- Crabe AGI grow from 2.9 to 3.1
- Vengeful Int grow from 1.75 to 1.6
- Roshan Armor Type changed to Hero.
- Dragonspawns neutral camp removed (DotA 2)
- Cast points of neutrals changed to match same type of Devoured skills
- Cast points on Necronomicon Archers decreased from 0.5 to 0.2 (like other manaburns)
- Added missing cast points on Big Thunder Lizard (0.2)
- Attack points of neutral Black Dragons decreased to make them more useful when captured.
Download: DotA LoD 6.85p7.1.w3x (17.5 MB – downloaded 1748 times.)