Dota 6.89a3 lod changelog

Get DotA_LoD_6.89a3.w3x RGC full changelogs: (29/04/2021) 

89a3

Bugfixes

Fixed weird crashes (at least some)
Fixed (?) desynches
Fixed Spectral Dagger deals too low damage
Fixed Track not providing any bonus gold
Fixed Track visuals getting lost upon polymorphing
Fixed Rotting Heap bonus hp functionality (including False Promise and Frozen HP cases, bonus HP from ability overlaps both)
Fixed Illuminate vision lasts too long
Fixed bashes duration was doubled against heroes instead of against creeps
Fixed Stolen Ice Blast being weaker than normal in some conditions
Fixed Steamrollers visual effect being visible even when carrier is invisible for player
Fixed Track gives gold to allies in slightly less AoE than normal assist AoE
Fixed Tether, Relocate and Icarus Dive breaking by polymorphs
Fixed EMP unit itself was not visible for allies
Fixed Reality does not interrupting forced movements
Fixed Reality Rift and Doppelganger affects illusions which they should not (Reflection or Haunt)
Fixed Reality Rift caster and target units overlapping each other sometimes
Fixed Viscous Nasal Goo and Rocket Barrage projectiles travels on ground instead of having height
Fixed (?) heroes counts as non-heroes when hitting things with hit-count armor type after own death

Download map: Dota 6.89a3 lod

Balance

Slightly decreased gold per hero kills

Heroes cannot be denied by attack under some DPS spells anymore

Amount of banned heroes by voting changed from random 6-8 to constant 7

Skills

Shallow Grave
Now heals by 5% of missing HP from max at end, including case of recasting Grave on already buffed target (in form of Heal)
Duration 5 -> 4.0/4.5/5.0/5.5
Cast Time 0.4 -> 0.3
Cast Range 550/700/850/1000 -> 625/750/875/1000
Cooldown 60/45/30/15 -> 36/30/24/18
Manacost 140/130/120/110 -> 150

Poison Touch
Now deals first damage instance at hitting enemy
Debuff now adds damage to attack equal to it’s DPS (this damage cannot crit)

Balance

Hero Skills

  • Formless can steal now a bit more spells, skills with multiple icons should work better.
  • Book will no longer require usage after every cast.
  • Improved interaction of forced attacks (aggroes) with same type

There were 3 total: highest Winter’s Curse with highest priority, Duel lower and Berserker’s Call with lowest
Before 2 Curses and 2 Duels does not allows victim to attack at all while new Call cancels previous
Now updated: hero will wait until finishing of previous Aggro and then attack next target.
This means e.g. Spell Steal cannot prevent enemy duelist from attacking

  • Duel got highest priority while Curse and Call got same priority
  • Also Duel and Winter’s Curse forces to attack without 0.05 seconds delay at first tick
  • Spell Reflection now reverts Duel bonuses for caster and target (only bonus damage for winning currently)

Updated Echo Stomp
Now requires limited amount of taken by enemies damage to wake them up. 30/80/130/180+5% of target max HP
Does not count HP Removal damage or damage from Ancestral Spirit.
Non-wakening minimum time 0.65 -> 0.2
Cast time 1.2 -> 1.3

Recoded Life Drain
Now properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications
No longer stops when caster losing vision on target for millisecond (channeling grants vision)
Can restore mana to allied hero if he has full hp
Lightning color is Red when doing healing from enemy or healing ally, Blue when restoring mana and Green when healing unit already at full hpmp
Lightning direction from enemy to self if target enemy and from self to target, if target is ally.
Aghanim upgrade no longer increses damage, only nullifies cooldown.
Basic DPS increased to 150/250/350
Spell Reflection ignores this spell

Recoded Mana Drain
Now properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications
Now longer stops when target hero has no mana
Now slows target unit movespeed for 20/24/28/32%
Spell Reflection ignores this spell

Recoded Shackles, Dismember, Fiend’s Grip
No longer has limitation of 1 spell of these type on 1 hero picked
No longer has limitation of 1 catching instance from these spells on 1 target
Casters stopped without delay when dispeled
Spell Reflection disallows to cast this these spells on enemy
Properly interacts with negative status resistance
Grip damage properly amplified by spell amplification
Grip no longer provides full vision around target, only truesight on target itself

  • Recoded Flaming Lasso, working properly now
  • Recoded Primal Split Fire to trigger aura – can be affected by Break, DPS increased from 15/30/45 to 20/40/60
  • Primal Split Earth pulverize replaced by Demolish – +90/180/270 damage to buildings
  • Spectral Dagger

Damage 100/150/200/250 -> 90/140/190/240
Cooldown 16/15/14/13 -> 16
Manacost 100/110/120/130 -> 100/120/140/160
Dagger speed ~857 -> 800

  • Recoded Phantom Rush

Now it will repeat automatically as soon as possible on same target
It also allows to use spells and items during Rush

  • Maximum Stones for Stone Caller (Earth Spirit subskill) decreased from 6 to 2+amount of Earth Spirit abilities on hero (6 maximum this way)
  • Recoded Hellfire Blast, Magic Missile, Chaos Bolt, Hurl Boulder, Adaptive Strike for better operating
  • Adaptive Strike damage 60/80/100/120 + 1.25/1.5/1.75/2.0 * maxstat -> 50 + 1/1.5/2.0/2.5 * maxstat
  • Chaos Bolt

Cooldown 12 -> 13/12/11/10, manacost 120/130/140/150 -> 110/120/130/140, projectile speed 800 -> 700
Effect rescaled to have higher difference between minimum and maximum.
Stun 1.0-2.0 / 1.25-2.5 / 1.5-3.0 / 1.75-3.5
Damage is reverted to stun duration – higher stun means more dmg and conversely.
Damage 80-160 / 100-200 / 120-240 / 140-280
Cast range stays 500, with adddition to slow speed bolt itself may be easy to evade

  • Hellfire Blast cooldown 10 -> 13/12/11/10, cast range 500/525/550/575 -> 525
  • Magic Missile cast range 500/525/550/575 -> 525
  • Storm Bolt cast range 550/575/600/625 -> 600

Moment of Courage revised
No longer trying to make instant attack on tracking current attack tarrget, uses normal on-attack behaviour instead
1) Hero getting buff as soon as somebody finished attack on him, not when started. Requires to not have Break effect on Legi.
2) Buff stays as long as it need. On next attack hero makes double attack with 0.25 seconds delay for second (as Geminate Attack do)
3) Only this Second attack has bonus lifesteal 20/30/40/50% (however, can use lifesteal on first attack instead of second for ranged Legi)
4) Cooldown 2.0/1.6/1.2/0.8 (affected by CDR) + 0.25 seconds of second attack delay. Cooldown starts as soon as second attack is finished due to Legi or target may die during delay.

  • Geminate Attack cooldown 6/5/4/3 -> 9/7/5/3. Now deals bonus damage on second attack, 15/25/35/45
  • Unstable Concoction Throw cast time 0.01 -> 0.2, Flying projectile provides small vision around self
  • Caustic Finale movespeed slow 20% -> 15/20/25/30%
  • Flamebreak initial damage 60/100/140/180 -> 40/60/80/100 (total damage 160/250/350/460 -> 140/210/290/380)
  • Batrider Flamebreak, Traxex Gust, Huskar Inner Fire knockback duration is now updated together with decreasing it’s duration by status resistance.
  • Moonlight Shadow manacost 75 -> 125
  • Jinada gold steal increased by 4 (12/20/28/36 -> 16/24/32/40)
  • Winter’s Curse duration 2.75/3.5/4.25 -> 4/4.75/5.5. Now grants 55 bonus attack speed for affected enemies
  • Dual Breath manacost 100/115/130/145 -> 115/130/145/160
  • Test of Faith cooldown 8 -> 10
  • Juxtapose

illusion dmg taken 400% -> 650%, chance 35/40/45 (-10 for ranged) -> 40/45/50% (-10 for ranged)
Maximum illusions 4/6/8 -> 6/8/10
Now uses pseudo-random distribution

  • Tidebringer cleave damage 120% -> 135%
  • Infernal’s Permanent immolation damage bonus from Synergy 100% -> 20/30/40/50%
  • Illuminate cooldown 10 -> 11
  • Reduced Grow size scaling on higher levels (+0.18/0.18/0.18 -> +0.16/0.14/0.12)
  • Static Link vision type changed from 900 Air to Shared Vision with target
  • Dark Rift no longer interrupts channeling spells of allies
  • Shukuchi duration 3.5 -> 3.25 (was 3.0 before buff and was a bit too low but became a bit too much now)
  • AM and QoP blink range decreased by 50 (all levels)
  • Troll Axes cooldown 10 -> 13/12/11/10 (both melee and range)
  • Pulse Nova manacost per second 25/40/55 -> 35/50/65
  • Laguna Blade Upgraded bonus spell amplification per hero kill 1.0/1.5/2.0% -> 0.9/1.2/1.5%
  • Recasting Refraction no longer stacks charges, just renews charges amount again.
  • Ethereal Jaunt no longer can be casted when rooted
  • Duel now ends instantly if one of duelers affected by Supernova
  • Tombstone zombies no longer blocks units movement every time when they spawns.
  • Poison Sting now deals less impact bonus damage when attacker illusion (illusion attack damage multiplier), while DPS depends on was target attacked by real hero or no
  • Adaptiveness Strength status resistance bonus 16/24/32% -> 14/20/26%
  • Nether Strike can now be used on invulnerable units, e.g. to catch enemy after Euls, However it wont make any effect on target if it’s invulnerable
  • Enraged no longer has range restrictions for bonus damage. Instead, it increases only attack damage, including damage from modifiers like Cleave, Split Shot, Moon Glaive, etc. Duration decreased by 0.5 seconds from 5.5/7 to 5/6.5

Items

  • Medallion and Solar Crest: debuff duration on target and self no longer adapts with cooldown reduction, so it’s possible to buff/debuff 2 targets with having CDR bonuses.
  • Sentry Ward truesight AoE 850 -> 1000
  • Sentry Ward duration 4 minutes -> 6 minutes (360 sec)
  • Sentry Ward now really dont have own vision (change which was notified at… 6.82? or smth old)

Heroes

  • Nerubian Assassin, Chieftain, Ember, Bane, Void, Shadow Demon stats slightly rescaled

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

Download: DotA_LoD_6.89a3.w3x (85.1 MB)
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