Get DotA_LoD_6.87c5.w3x RGC full changelogs: (December/30/2019)
v6.87C5
Bugfixes
- Fixed problems with respawn and newest Group Leak
- Fixed effect from Charge of Darkness stays effect on enemy forever
v6.87C4
Bugfixes
- Fixed Warcraft’s bug when Spell immunity allowed to evade incoming attack projectiles when used inside the fog of war
- Fixed abuse with keeping runes inside the bottle forever
- Fixed messages about picking up runes not being displayed
- Fixed Borrowed Time sometimes disallowing unit to become immortal by other abilities
- Fixed Doppelganger + Manta Style bug causing hero disappearing
- Fixed leveling up Viper and AM resistances under Break effect
- Fixed Feral Impulse on illusions
Download map: Dota 6.87c5 lod
- Fixed damage reflection by dispersion/carapace in cases where damage has been decreased to 0 (now works properly)
- Fixed Sammy Face on debuff icon from Enfeeble
- Fixed Pounce catching enemy hero forever if the target dies to pounce’s damage
- Fixed manacost of Pulse Nova upgraded
- Fixed inability to attack whenever the unit affected by duel AND (Berserker’s Call OR Winter Curse) at the same time
- Fixed Tidebringer bonus being wasted when attacking wards or towers
- Fixed Nightmare being unaffected by -disablehelp
- Fixed Fiend’s Grip doing double damage
- Fixed Mystic Snake functionality, improved reflecting
- Fixed Borrowed Time always saying “spell is not ready yet” on manual use
- Fixed Soul Rip lightning direction when targeting enemy
- Fixed (?) Auras malfunction (?) during Infest
- Fixed Fortune’s End abuse on magic immune enemies and now it really can be used on self
- Fixed Spin Web sometimes killing old web earlier than should
- Increased Spin Web Transparency for better visibility
- Fixed Vacuum still being unusable on invulnerable units
- Fixed Eye of the Storm still attacking unattackable units when upgraded
- Fixed critical strike visuals
- Fixed critical strikes with bonus damage calculations
- Fixed Chaos Meteor Upgraded’ damage amount
- Damage AoE increased slightly
- Fixed The Swarm beetles being hard to hit
- Fixed Midas -st displaying (doubled gold instead of gold + exp)
- Fixed and Changed Slithereen Crush’s slow visual
- Fixed Dismember and Fiend’s Grip were not interrupted by Lotus on attempt to cast
- Fixed Timber Chain making hero unrootable in some cases
- Smoke of Deceit no longer allows to detect units for 0.01 sec at entering true sight areas (permainvis delay 0.01 -> 0)
- Some skills changed to not attempt to damage units which they could not damage (e.g. invulnerable or magic immune) and thus they does not create visual effects
- False Promise now allows to change hp by following things: toggling Armlet, Decay, Whirling Death, Spit, testmode cmds refresh or hp change
- Whirling Death and Spit should now properly change stats of illusions
- Updated Spectral dagger for properly slowing fleeing enemies
- Shapeshift improved to apply bonus speed without delay
- Concussive shot can now target illusions
- Improved Riki Blink Strike, Phantom Strike and Reality Rift Block/reflection
- Santa Hats will now appear and disappear on illusions accordingly with the primary hero
Global
- Siege Creeps BAT 2.7 to 3.0 for normal and from 2.5 to 2.75 for super creeps
- Siege Creeps base HP 550 -> 700/850 for normal/super creeps, armor no longer grows per time for them
- Siege Creeps no longer can be captured by anything (dominator, holy persuation, enchant, mind control)
Balance
- Improved unit’s behavior under Forced Attacks debuff
- E.g. affected unit will no longer step right in the middle of the Requiem of Souls, when affected by enemy’s Berserker’s Call
- Vacuum rescaled
- Cast Range 500 -> 400/450/500/550
- AoE 250/350/450/550 -> 400/450/500/550
- Damage 40/80/120/160 -> 50/100/150/200
- Total stun and pull duration 0.4 -> 0.3/0.4/0.5/0.6
- Cooldown 20 -> 42/36/30/24
- Berserker’s Blood bonuses reduced
- Max attack speed 120/180/240/300 -> 90/135/180/225
- Max hpreg 20/32/44/56% of STR -> 20/30/40/50% of STR
- Concussive Shot no longer targets invisible units or units in fog when upgraded
- Concussive Shot can now be evaded even when upgraded. However it blows up around it’s current position instead of disappearing
- Heat Seeking missile no longer can be evaded and thus it does retarget only when previous target dies
- Wrath of Wraith form is no longer prioritized target for autoattacks, including towers and fountain
- Reality Rift enemy debuff changed from slow to armor reduction by 2/3/4/5
- Thundergod’s Wrath + Wrath of Nature (zeus+furion) are no longer allowed to be picked together
- Furion Teleportation changed to count as “casted” at start of cast. This way it goes on cooldown even when interrupted just like scroll of teleportation or boots of travel
- Wrath of Nature manacost 175/225/275 -> 225/300/375, no longer jumps on spell immune units
- Battery Assault ministun 0.1 -> 0.2, interval 0.7 -> 0.8, damage per tick increased by ~14% (20/35/50/65 -> 24/41/56/75)
- Total duration stays 11.2 sec (fixed tooltip)
- Sleight of Fist can now be used when in Ghost Form (e.g. Ghost Scepter) but cannot attack during it
- Arcane Orb no longer deals additional damage to summoned units
- Arcane Orb int steal duration 80 -> 60
- Essence Aura no longer grants bonus manapool
- Essence Aura proc chance 35% -> 33%, mana restoring 100/140/180/220% -> 80/120/160/200%
- I want to remind that it was heavily “buffed” when there was bug with auto-attacking skills to compensate fact that skill did not work properly
- Anchor Smash can now be multicasted properly
- Anchor Smash can now damage but not debuff Roshan and not trying to hit attack immune units
- Eclipse manacost 250/375/500 -> 250/325/400
- Familiars base damage decreased by 10 (30/50/70 -> 20/40/60)
- Fatal Bonds cooldown 24/22/20/18 -> 30/26/22/18
- Conjure Image no longer grants attack speed and regeneration
- Nether Blast visuals changed to be more accurate
- Life Drain and Soul Steal no longer damages self on attempts to heal already full ally
- Electric Vortex no longer has 0.05 seconds delay between cast and stun
- Anchor Smash damage bonus 50/75/100/125 -> 60/90/120/150
- Scorched Earth effect AoE 900 -> 600 (similar to visual effect)
- Infernal Flaming Fists no longer damages non-attackable units
- Overwhelming Odds damage vs summoned units +50% of max hp -> 25% (as on tooltip)
- This damage is now dealt together with main damage instead of being separated
- Plasma Field slow changed to be stackable from 2 directions
- Plasma Field AoE slightly increased. Visuals changed to be more accurate with real effect radius
- Blocked by Linken’s Charge of Darkness now creates short visual effect on target, visible for everyone
- Omnislash now stops if caster becomes hidden anyhow
Items
- Disassembling item with active ability is no longer possible if it was used in last 10 seconds (preventing arcana buy-sell abuse and arcana-lotus)
- Aghanim updated so it can be consumed by any hero
- Recipe for this can be purchased from Trophy Dealer per 1800 gold
- When combined, Aghanim Consumable will be instantly consumed as soon as picked up by owning hero
- If hero has nothing to upgrade, item will be destroyed and gold returned
- This also means that Aghanim for Goblin’s Greed owner will be cheaper to get (4200 vs 6000)
- However, consuming Aghanim by recipe way will increase player networth only by 4200 as well as with using Greed
- Consumed Aghanim no longer grants any stat bonuses (attributed, hp, mana)
- Lowered Moonshard priority in recipes
- Moonshard nightvision bonus increased from 256/128 (inventory/consumed) to 384/256
- What means vision range increased from 2/1 cells to 3/2 cells
- Satanic active bonus lifesteal +125% -> +150% (previously decreased from 175% became too low)
v6.87C3
- Fixed attack damage manipulations malfunction
- Fixed void bash chance for ranged heroes
- Doubleclick helper enabled by default
- Heat Seeking Missile cooldown 25 -> 18
- March of Machines cooldown 25 -> 22
- Tempest (devoured Wildkin) cooldown 35/30/25/20 -> 40
- Nether Ward mana drain 0.25/0.5/0.75/1% per second -> 0.3/0.6/0.9/1.2%
- Nether Ward duration 30 -> 25, cooldown 35 -> 36, cast time 0.3 -> 0.5, manacost 100 -> 80
- Ice Blast Aghanim no longer increases duration
- Instead Aghanim now increases hp threshold by 6% (from 10/11/12% to 16/17/18%
v6.87C2
- Removed invisibility traces (wind gusts)
- Fixed latest bug with damage bonuses
- Fixed Shapeshift aura ending on hero death
- Fixed many creeps not having cast points at all
- Fixed illusions still not leveling up with hero
- Fixed Mana Shield numbers being reverted for intel and non-intel heroes
- Fixed Nether Swap enemy effect and improved Linken/Lotus interactions
- Fixed Ball Lightning visuals
- Fixed Magnus Shockwave always dealing 75 damage
- Fixed Aegis charges display on illusions
- Familiars no longer lose their special colors after Stone Form
- Different levels of Ancient Seal are no longer stackable by bonus amp effect
- Mask of Madness duration 8 -> 6, cooldown 22 -> 16
- Illuminate aghanim heal 50% -> 40%, bonus damage 33% -> 25%
- Cooldown 11 -> 13
- Spell Steal CAN now be casted on illusions
- However caster will not steal or lose any spell, but will get message about illusion instead
- This also means that Spell Steal will go on cooldown
- Lowered Power Treads priority to not override reciped items
- Light Strike Array stun 1.6/1.9/2.2/2.5 -> 1.6/1.8/2.0/2.2
- Decay cooldown 8/7/6/5 -> 9.5/8/6.5/5
v6.87C1
- Amount of total banned heroes changed from 7-8 to 6-8
- Fixed Reverse Polarity unit moving
- Fixed Elune’s arrow duration
- Fixed Echo Stomp making units unattackable by auto attacks at all
- Fixed Gush, working normally again
- Fixed smth in Paralyzing Cask
- Fixed Culling Blade cooldown resetting
- Fixed crash caused by Brain Sap
- Fixed damage block on Sentry and Observer wards – this time really dying from proper amount of hits
- Recoded Soul Steal for better operating
- Lowered priority of Tranquil Boots to not override items with recipes
- Riki Blink Strike is no longer an ultimate ability
- Maximum charges reduced to 2
- Recharges faster, 35 -> 25/20/15/10 sec
- Damage 25/50/75/100, cast range 600/700/800/900
- Still can be used on magic immune enemies
- Changed Doom Aghanim with status resistance – no longer counts resist and damages stritcly once per 1 second when target is in range of unlimited duration effect (900 from caster)
- Death Pulse damage decreased by 25
- Cold Embrace cooldown 17/16/15/14 -> 21/19/17/15
- Pulse Nova (non-upgraded) DPS decreased by 10
- Satanic active bonus lifesteal 175% -> 125%
- Leoric base str 22-24 (total starting damage 54-56 > 56-58)
- Batrider str and int grow +0.1, int grow +0.2
- Necrolyte str and int grow +0.1 both
- The World Tree renamed to The World Fur Tree during winter
v6.87C0
Bugfixes
- Fixed first voted hero could never been banned
- Fixed Caustic Final issues
- Fixed Poison Touch direction when used during turning to the target and it’s interaction with cast range bonus
- Fixed Paralyzing Cask malfunction
- Fixed Arrow Shower AoE indicator
- Fixed Observer and Sentry wards dying with 1 shot only from ancient creeps
- Fixed Unrefined Fireblast not consuming mana when blocked
- Fixed Fortune’s End possible targets – can be used on self and own units
- Fixed Searing Chains affecting invulnerable units
- Fixed mistake in Timber Chain which making hero unrootable in specific situations
- Fixed interaction of Mystic Snake and Linken Spell Block
- Fixed some spells providing effect even when caster has died to Nether Ward
- Fixed Healing Wards spawn position when targeting units
- Fixed teleport scroll granted to non-owner
- Units under Nightmare, Echo Stomp, Song of the Siren can no longer be selected as a target for autoattacks unless they cause damage onto the enemies around
- Fixed damage block on illusions
- Fixed illusions being unable to spell lifesteal
- Fixed illusion’s item owner displaying
- Raindrop now displays blocked damage and consumes charges on illusion but doesn’t actually block
- Blocked damage numbers on illusion are displayed for enemies only
- Using Blink Dagger on the runes no longer causes blink to the fountain
- Fixed selection helper (config) with some summons
- Scroll of Teleportation hotkey doubleclick now working properly for fast moving units
Features
- Multiboard no longer counts purchased wards as Consumables
- Multiboard ward stats is now splited for Observer/Sentry
- Multiboard Consumables stats no longer counts +4 for tango pack
- Illusions now getting lvlup together with real hero. This makes finding real hero a bit harder in some cases
- This affects only illusions with same unit type, e.g. Disrupted non-self illusions wont get lvlup
- Aegis got estimated time counter which is visible for everyone on item
- Gold and experience bonus for Hand of Midas can be checked through -st cmd
- Elune’s Arrow, Meat Hook and Hookshot got AoE pointer
- Removed dota2hpbars vertical size flickering
- Improved Adaptive Strike projectile animations
Balance
Global
- Denied towers now also grants half of gold bounty to allies
- Attack Backswings of All units decreased to 0.25
- This should make some unlikely to attacker-style playing heros more likely as well as make creeps thinking a bit faster
- Attack Backswing of 0 will cause instant turning away on other targets as soon as attack couldnt be continued (with enabled autoattack)
- This is only reason to not put this number
- Since creeps damage and armor growing by an additional linear numbers, difference between normal and super/mega creeps becoming a bit too low in lategame
- Super creeps attack reload speed increased by 5% (1 -> 0.95) , mega creeps by 8% (1 -> 0.92), mega siege machines by 7.5% (2.7 -> 2.5)
- Gold for killed couriers is no longer limited with 1 dead courier per team. Every killed courier will grant gold even if they are dying 5 in a row.
- Fountain damage increased by 15%
Skills
- Eye of Storm no longer hits non-attackable units (aka Ghost Form)
- Ball Lightning + Sadist can no longer be picked together
- Electric Vortex now counts as a stun, so cannot be purged but only dispeled by strong dispels
- Electric Vortex duration 1.5/2.0/2.5/3.0 -> 1.4/1.8/2.2/2.6
- Overall pull distance 150/200/250/300 -> 180/220/260/300 and unaffected by enemy status resistance
- Anchor Smash no longer pierces spell immunity or invulnerability
- It’s now melee only ability
- Now deals instant attack on every enemy around with bonus damage instead of raw damage
- This attack may apply any effect but not Cleave and chooses targets in random order, making some effects on 1 attack only a bit unlucky
- Cast point 0.2 -> 0.35, AoE 475 -> 375, manacost 30/40/50/60 -> 50/60/70/80
- Damage penalty for enemies 45/50/55/60% -> 30/40/50/60%
- Bonus damage 50/75/100/125
- Kraken Shell rescaled: damage requirement for dispel is reworked back to plain values (600/550/500/450), but instead it does not count damage for the next dispel during it’s cooldown. Cooldown 3 -> 2.5
- Kraken Shell damage block now works on illusions, just like other damage blocks.
- Bloodrage (bloodseeker) duration 9 -> 9/10/11/12, cooldown 11/10/9/8 -> 9/8/7/6
- MHp heal 20% -> 13/17/21/25%, damage bonus 18/22/26/30% -> 10/15/20/25%
- Cast range 600 -> 800
- Spirit Bear damage and armor type reverted to Hero type
- No longer possible to Return Spirit Bear if the hero is dead
- Return cooldown 5 -> 30, no longer goes on cooldown when taking damage. Instead it has 3s cast time now.
- Synergy no longer grants all abilities to Spirit Bear
- Leveling up spirit bear now properly increases his BAT
- Elune’s Arrow speed 857 -> 900, flying much smoother now
- Elune’s Arrow max stun 5 -> 3.5/4/4.5/5 sec
- Max stun duration is now reached at 1800 range instead of 2000
- Spin Web fully recoded, should not cause free pathing out of web anymore
- Spin Web no longer grants any bonuses for Ancient creeps of the owner (Spirit Bear, Infernal, Familiar, Primal Split, captured Ancients, Couriers), works only for the hero and all non-ancient units
- Soul Steal damage is no longer affected by spell amplification
- Soul Steal heal now depends on the damage it done to the target
- Spectral Dagger can now be used on non-hero and invulnerable units. However, it wont follow them, assuming it was ground-targeted cast.
- Lightning Bolt can re-target into an illusion when casted on the ground, previously it could only re-target onto a hero.
- Laguna Blade Upgraded no longer grants bonus multiple times when multicasted
- Nether Ward no longer attempts to damage spell immune and invulnerable units
- Slardar and Void bash chance increased to 25% (17%) at all levels. Bash duration and damage reduced at low levels.
- Healing Ward is now always Phased
- Dream Coil link break range 500 -> 600 (reverted)
- Brain Sap damage type pure -> magical, damage 90/160/230/300 -> 100/200/300/400, heal amount now depends on the actual damage dealt by the spell
- Time Lapse cooldown 60/50/40 -> 70/55/40 (upgraded 30/25/20 -> 35/27.5/20), manacost 150/75/0 -> 150/100/50 (makes manaburn a bit more useful in late stage against this ability)
- Nethertoxin cast range 700 -> 800
- Trample movespeed slow 50% -> 20/30/40/50%
- Gush now can be evaded, Projectile speed 4000 -> 2500
- Dark Ritual cooldown 44/36/28/20 -> 66/54/42/30
- Sleight of Fist now hits units in random order
- Charge of Darkness cooldown 21/18/15/12 -> 24/21/18/15
- Carrion Swarm damage increased by 10
- Waning Rift cooldown 10 -> 13/12/11/10, manacost 80/95/110/125 -> 100/110/120/130
- Pounce and Rolling boulder now disarms caster during it’s duration
- Using runes from Bottle became smoother, without interrupting current move/etc order
- Psionic Trap, Shackleshot, Finger of Death no longer ignore Ancient units
- Ignite and Digest Spit no longer grant vision around projectile
- Improved spell block and reflection of blockable chain lightnings (arc lightning, lightning storm, fade bolt, neutral) – now provides proper visual effects when blocked
- Poison Sting (venomancer 2 and 3) and Envenomed Weapons (gnoll, doom) no longer deal damage instantly on 1st attack
- Ion Shell duration is no longer reduced by enemy’s status resistance
Items
- Rune of Invisiblity can be dispeled now
- Mekansm and Greaves overstack limit now works for all units instead heroes only
- Faerie Fire cost 75 -> 125, heal 75 -> 100, damage bonus 2 -> 3
- Mango cost 125 -> 70, hp regen 1 -> 0.6, mana restored
This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
Download: DotA_LoD_6.87c1.w3x (63.9 MB) – DotA_LoD_6.87c5.w3x (64.5 MB)
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