Dota 6.87d6 lod changelog

Get DotA_LoD_6.87d6.w3x RGC full changelogs: (January/30/2020) 

v6.87D6

Fixed Arcane Rune bug with manacost
Fixed Blink Dagger cooldown issue
Fixed Astral Imprisonment and Fortune’s End Linken’s interaction
Fixed Power Cog manaburn and Mana Shield being unaffected by manaloss reduction
Fixed Overgrowth not working sometimes
Firestorm no longer applies debuff on spell immune units

EMP changed so it burns mana before doing damage (may be important vs e.g. Mana Shield)
EMP burnt mana in damage 50% -> 60%

Download map: Dota 6.87d6 lod

Mystic Snake no longer deals pure damage to stoned targets, but deals simply Magical (since Stone Gaze no longer grants 100% magic resistance)
Mystic Snake first drains mana, then deals damage (same as EMP)
Fixed Mystic Snake mana drain did not increase with jump if the current target doesn’t have mana to drain
Mystic Snake no longer affects, counts and not trying to jump toward Magic Immune or Invulnerable units

Fixed Stone Gaze still slowing turn speed by 50% instead of 35%

Removed Ogre Lord as hero
Bloodrage from Ogre removed
Blood Bath transferred on Crabe, replacing his useless 2nd and 3rd skills
Adaptiveness transferred on Geomancer ultimate

Fire Lord now uses Ogre Lord model, stats and name, because the previous model had too bad quality.

v6.87D4 (3)

Fixed Soul Steal duration being too low
Fixed Shadow Shaman Voodoo malfunction
Fixed Spirit Lance not damaging
Fixed multiple Arcane Curses effects on same target
Echo Stomp, Enchant Totem and hookshot are now in stun list (for limited stun mode)

v6.87D2 (1)

Added shortmode -ir6 which includes: -sds6it, where -it stands for “Invisble taverns for s6”. It keeps enemy’s taverns invisible at the pick stage

Bugfixes
Fixed some memory leaks
Fixed formulas for Buyback
Instant killing effects updated so they now properly provide Spell Lifesteal and record the damage dealt in the scoretable
Fixed Tranquil Boots on Spirit Bear
Prevented possibility to get Aghanim bonuses forever without consuming it
Supernova no longer allows to refresh TP scrolls
Fixed Reverse Polarity not affecting Magic Immune enemies
Reverse Polarity now properly going on cooldown if the caster dies to reflected damage
Fixed all Roots duration being multiplied twice by Status Resistance
Fixed Chakram malfunction
Fixed Meld dispelling by item slots swap action
Fixed attack order after Hurricane Pike usage
Fixed Firestorm being affected by Status Resistance somewhy
Fixed Swoop Down grants free pathing forever in rare cases
Fixed Hookshot visual bug
Fixed visuals from Enrage, Strafe, Sprint
Fixed small inconsistences in Rain of Chaos, now supported by Selection Helper
No longer possible to stuck in textures after Phantom Strike or Blink Strike
Fixed right-click Disassembling being allowed with less free inventory slots than required
Fixed multiple Shallow Grave effects on same target
Fixed Heart of Tarrasque heal delay
Fixed Soul Steal duration being 1.25 times less
Fixed Orb of Venom malfunction on illusions
Fixed Santa Hats on illusions
Mystic Flare no longer splits damage on magic immune heroes
Updated Power Cog mechanics
Abilities with HP Cost changed to pierce False Promise effect on caster
Fixed some unreflectable spells being reflectable or removing Linken’s Spell Block on reflection
Fixed Fortune’s End and Sprout being helpless vs Spell Block
Fixed Ice Path range being 100 less than intended
Improved interaction of multiple active Illusory Orbs. Always teleports to the last launched Orb
Fixed displaying time at ban stage if the mode was typed in manually after the game start
Fixed Become Enraged not going on cooldown when used during undispellable stuns (e.g. Chronosphere, Reaper’s Scythe)

Balance
All Strength changing abilities and skills with HP Cost (Soul Ring, Icarus Dive, Fire Spirits, Burning Spears) now allows to change hp under False Promise effect instead of few exceptions before

Due to Linken’s recode Multicast will work proc when main cast is blocked. Sad. It worked the same way before as well.

Rain of Chaos falling time 1 sec -> 0.5 sec

Surge now grants Phased Movement for target

Terrorblade Reflection changed to ground targeted spell with 700 cast range and 475 AoE
Debuff no longer slows attack speed
Manacost 100 -> 75

Disruption illusion damage 24/36/48/60% -> 30/45/60/75%

Lightning Grapple now kills trees only at finish instead of at every step

Power Cog hp 3 -> 2

Burning Spears HP Cost 15 -> 2% of current

Elune’s Arrow cooldown 20/18/16/14 -> 18/17/16/15

Leap recharge 60/50/40/30 -> 45/40/35/30

Ice Path expands slightly faster, cast time 0.3 -> 0.35

Removed 0.2 sec cooldown from Desolate
Desolate no longer counts invulnerable units as a valid enemy unit

Fixed Eclipse doing 1 hit less than intended
Eclipse (not upgraded) total hits amount increased by 1 (by 2 total including bugfix)

Overgrowth duration 3/3.75/4.5 -> 3/4/5 sec
Cooldown 90 -> 100
Fixed Overgrowth ticks amount and dispeling
Overgrowth DPS 175 -> 75, but deals damage when not upgraded too
Eye of the Forest disable/damage effect AoE 600 -> 800
Dropped Aghanim still provides effect around eyes placed
Improved ability perfomance

Homing Missile is now blocked and reflected upon impact
Speed growing decreased to “proper” amount (x2.5)
Damage is no longer grows per time, uses fixed amount instead (100/175/250/325)
Stun 2.2/2.4/2.6/2.8 -> 2.25/2.5/2.75/3.0

Multicasted Drunken Haze, Liquid Fire, Shackleshot, Spawn Spiderlings, Viper Strike and Shadow Strike now choose another target around the main one, prioritizes heroes
AoE of this effect 1375 -> 900
Improved some other MC interaction, removed some pointless interactions

Culling Blade kill hp threshold is now increased by caster’s Spell Amplification

Items

Illusions and Spirit Bear no longer benefit of the True Sight from Gem

Kelen’s Dagger now going on cooldown after taking damage without small delay (up to 0.1 sec)

Heart of Tarrasque updated so it’s properly affected by CDR and Refreshing.
Also it shows estimated cooldown and not replaced by disabled version when taking damage, thus rare bug wit losing Heart should no longer exist.

Tranquil boots updated so they are not bugged on Spirit Bear anymore and go on cooldown without short delay.
They display cooldown too and can be dropped anytime as well

Linken’s Sphere reworked, should not cause any more bugs (beside of Multicast interaction)
Also it can be used on creep-heroes and can stack multiple buffs on same target (from allied Linkens buff but not from multiple items on self)
Maximum amount of buffs is 2 (self + allied)
Both are separately visible on target and visible always once Linken is ready (this also affects Roshan)
Blocking spell from allied buff has higher priority than from own buff
Linken Sphere share range 600 -> 700
However using Refresher will cause Linken not going on cooldown if ally will block something with shared buff

Faerie Fire reverted: cost 125 -> 70, heal 100 -> 85, dmg 3 -> 2

Other
Following abilities no longer cancels order: Battery Assault, Power Cog, Rocket Barrage, Stop Icarus Dive, Fire Spirits
False Promise now displays estimated time similar to Shallow Grave (for allies only)
Text Tag on Fire Remnant no longer changes position
Purifying Flames now provides proper visual effect when killing unit as well
Slightly decreased Macropyre lag
Rocket Flare now travels by parabolic trajectory (visual only)

v6.87D2

Added shortmode -ir6 which includes: -sds6it, where -it stands for “Invisble taverns for s6”. It keeps enemy’s taverns invisible at the pick stage

Bugfixes
Fixed some memory leaks
Fixed formulas for Buyback
Instant killing effects updated so they now properly provide Spell Lifesteal and record the damage dealt in the scoretable
Fixed Tranquil Boots on Spirit Bear
Prevented possibility to get Aghanim bonuses forever without consuming it
Supernova no longer allows to refresh TP scrolls
Fixed Reverse Polarity not affecting Magic Immune enemies
Reverse Polarity now properly going on cooldown if the caster dies to reflected damage
Fixed all Roots duration being multiplied twice by Status Resistance
Fixed Chakram malfunction
Fixed Meld dispelling by item slots swap action
Fixed attack order after Hurricane Pike usage
Fixed Firestorm being affected by Status Resistance somewhy
Fixed Swoop Down grants free pathing forever in rare cases
Fixed Hookshot visual bug
Fixed visuals from Enrage, Strafe, Sprint
Fixed small inconsistences in Rain of Chaos, now supported by Selection Helper
No longer possible to stuck in textures after Phantom Strike or Blink Strike
Fixed right-click Disassembling being allowed with less free inventory slots than required
Fixed multiple Shallow Grave effects on same target
Fixed Heart of Tarrasque heal delay
Fixed Soul Steal duration being 1.25 times less
Fixed Orb of Venom malfunction on illusions
Fixed Santa Hats on illusions
Mystic Flare no longer splits damage on magic immune heroes
Updated Power Cog mechanics
Abilities with HP Cost changed to pierce False Promise effect on caster
Fixed some unreflectable spells being reflectable or removing Linken’s Spell Block on reflection
Fixed Fortune’s End and Sprout being helpless vs Spell Block
Fixed Ice Path range being 100 less than intended
Improved interaction of multiple active Illusory Orbs. Always teleports to the last launched Orb
Fixed displaying time at ban stage if the mode was typed in manually after the game start
Fixed Become Enraged not going on cooldown when used during undispellable stuns (e.g. Chronosphere, Reaper’s Scythe)

Balance
All Strength changing abilities and skills with HP Cost (Soul Ring, Icarus Dive, Fire Spirits, Burning Spears) now allows to change hp under False Promise effect instead of few exceptions before

Due to Linken’s recode Multicast will work proc when main cast is blocked. Sad. It worked the same way before as well.

Rain of Chaos falling time 1 sec -> 0.5 sec

Surge now grants Phased Movement for target

Terrorblade Reflection changed to ground targeted spell with 700 cast range and 475 AoE
Debuff no longer slows attack speed
Manacost 100 -> 75

Disruption illusion damage 24/36/48/60% -> 30/45/60/75%

Lightning Grapple now kills trees only at finish instead of at every step

Power Cog hp 3 -> 2

Burning Spears HP Cost 15 -> 2% of current

Elune’s Arrow cooldown 20/18/16/14 -> 18/17/16/15

Leap recharge 60/50/40/30 -> 45/40/35/30

Ice Path expands slightly faster, cast time 0.3 -> 0.35

Removed 0.2 sec cooldown from Desolate
Desolate no longer counts invulnerable units as a valid enemy unit

Fixed Eclipse doing 1 hit less than intended
Eclipse (not upgraded) total hits amount increased by 1 (by 2 total including bugfix)

Overgrowth duration 3/3.75/4.5 -> 3/4/5 sec
Cooldown 90 -> 100
Fixed Overgrowth ticks amount and dispeling
Overgrowth DPS 175 -> 75, but deals damage when not upgraded too
Eye of the Forest disable/damage effect AoE 600 -> 800
Dropped Aghanim still provides effect around eyes placed
Improved ability perfomance

Homing Missile is now blocked and reflected upon impact
Speed growing decreased to “proper” amount (x2.5)
Damage is no longer grows per time, uses fixed amount instead (100/175/250/325)
Stun 2.2/2.4/2.6/2.8 -> 2.25/2.5/2.75/3.0

Multicasted Drunken Haze, Liquid Fire, Shackleshot, Spawn Spiderlings, Viper Strike and Shadow Strike now choose another target around the main one, prioritizes heroes
AoE of this effect 1375 -> 900
Improved some other MC interaction, removed some pointless interactions

Culling Blade kill hp threshold is now increased by caster’s Spell Amplification

Items:

Illusions and Spirit Bear no longer benefit of the True Sight from Gem

Kelen’s Dagger now going on cooldown after taking damage without small delay (up to 0.1 sec)

Heart of Tarrasque updated so it’s properly affected by CDR and Refreshing.
Also it shows estimated cooldown and not replaced by disabled version when taking damage, thus rare bug wit losing Heart should no longer exist.

Tranquil boots updated so they are not bugged on Spirit Bear anymore and go on cooldown without short delay.
They display cooldown too and can be dropped anytime as well

Linken’s Sphere reworked, should not cause any more bugs (beside of Multicast interaction)
Also it can be used on creep-heroes and can stack multiple buffs on same target (from allied Linkens buff but not from multiple items on self)
Maximum amount of buffs is 2 (self + allied)
Both are separately visible on target and visible always once Linken is ready (this also affects Roshan)
Blocking spell from allied buff has higher priority than from own buff
Linken Sphere share range 600 -> 700
However using Refresher will cause Linken not going on cooldown if ally will block something with shared buff

Faerie Fire reverted: cost 125 -> 70, heal 100 -> 85, dmg 3 -> 2

Other
Following abilities no longer cancels order: Battery Assault, Power Cog, Rocket Barrage, Stop Icarus Dive, Fire Spirits
False Promise now displays estimated time similar to Shallow Grave (for allies only)
Text Tag on Fire Remnant no longer changes position
Purifying Flames now provides proper visual effect when killing unit as well
Slightly decreased Macropyre lag
Rocket Flare now travels by parabolic trajectory (visual only)

 

v6.87D0
Bugfixes

  • Fixed formula for total Damage Block
  • Revamped order of damage manipulation (damage resistance). E.g. False Promise and Ghost Ship delayed damage got lowest priority
  • Fixed error which allowed some things based on dealt damage sometimes heal on wrong amounts or heal at all (e.g. Life Drain vs Spell Immunity)
  • Fixed Chaos Meteor (this time NOT upgraded) and Whirling Death targets
  • Fixed Rune stays in bottle for 5 seconds only instead of 120
  • Fixed Demonic Purge upgraded Breaks enemy forever if he dies
  • Fixed Phantom Strike attack ordering
  • Fixed Vacuum real effect AoE being unchanged
  • Fixed Veil of Discord debuff duration (20 -> 16)
  • Fixed Ethereal Blade still being blocked “upon cast” (in addition to “on hit”)
  • Fixed rare bug with Nullifier
  • Fixed Medusa Shield updating on learning new level
  • Fixed Medusa Shield on 5th skill slot
  • Fixed Life Drain impossibility to heal allies (nor hp nor mana) and lightning direction when targeting allies
  • Fixed multicasted Unrefined Fireblast with Linken’s and Lotus
  • Fixed Siege creeps still being capturable
  • Fixed Shadowraze cooldown (lvl 3)
  • Fixed Charge of Darkness not stopping in some cases
  • Fixed Fatal Bonds sometimes stop bouncing when have targets in AoE
  • Fixed Rupture did not consuming a charge when blocked
  • Fixed possibility to hit an enemy twice per 1 Vendetta in very rare cases
  • Fixed impossibility to select Familiars by “Select All Non-hero Units” keys
  • Fixed Linken’s Sphere always being ready after respawn, even when cooldown is not over
  • Restored Reality Rift functionality
  • Mask of Madness activating and Radiance toggling no longer cause hero to lose it’s current target or order
  • Pipe buff no longer affects Tombstone Zombies to not make trash on screen

 

  • Balance
    • Spirit Bear no longer deals 70% damage to towers instead of 130% through Demolish when owner hero is dead or too far away (>3500 range)
    • Just summoned Plague Ward will now attack closest attackable enemy independently of priority state (e.g. disarmed or being ward or siege unit)
    • Multicasted spells will now choose other target after a delay if the previous one is unavailable due to something (like being dead)
    • Other target is the closest one to the caster within radius 400 around the target
    • Undeclared change from c5: multicasted allied buffs no longer affect the same target (except Purification)
    • Rain of Chaos stun duration is now triggered
    • Means it’s duration can be amplified. AoE 600
    • Delay between first and second Infernal 0.5 -> 0.4
    • Sleight of Fist and Anchor Smash changed to add damage strictly on 1 instant attack.
    • This is important in case of doing multiple instant attacks per short time.
    • Conjure Image no longer has limit of 3 illusions
    • Flesh Heap str getting AoE increased by 25
    • Overpower buff duration 16 -> 8, cooldown 16/14/12/10 -> 13/12/11/10
    • Backstab multiplier 0.5/0.8/1.1/1.4 -> 0.5/0.75/1.0/1.25
    • Rocket Flare speed 1760 -> 2250
    • Caustic Finale got innate cooldown of 0.25 seconds, which cannot be decreased. However it starts only when poisoning new unit and does not affect repeatable attacks on already poisoned
    • Fixed Caustic Finale being 2 times weaker on ranged heroes than intended

    Heroes

    • Nerubian Assassin base movespeed 300 -> 315
    • Undying STR 27 + 2.5 -> 24 + 2.8, total damage unchanged
    • Dark Seer base int 27 -> 23, total damage changed. base armor decreased by 1, str grow 2.3 -> 2.5, agi grow 1.2 -> 1.8

  • This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

Download: DotA_LoD_6.87d6.w3x (64.5 MB)
Mirror: https://www.dota682.com/dota-6-87d-lod/